T1 was originally designed to be played with an elite infantry, specifically guards. However, this prevents any commander without elite infantry from being part of the meta and it makes it hard to balance the game around. By adding a lite AT option you open the door to more commanders while preventing Soviets from getting rewarded for going T1 if they make a mistake.
Right now penals have some insane bonuses and they still aren't used every game, which means when they receive their nerfs they will be even more unattractive. The tier has to provide at least a modicum of AT since otherwise penals need to function as an elite infantry unit (you only get 1 or at most 2), but not dominate the early game.
If you think PTRS penals are outrageous you need to provide a functional way to balance the meta.
In fact all tiers currently have access to some form of light AT except Soviets. Wehr: AC, pak, PGs in T2 and grens in T1, USF: M20 w/ zooks, AA HT as light AT, Brits: 6-pdr. So the only unusual one is Soviet because if you go T1 then you end up in a place where if you don't win big early you lose. This means penals have to be extremely powerful, and it is boring to watch as it steam roles everything early. Instead provide more depth by allowing the game to continue on with more balanced play.
I generally agree with you but mind that you have a mistake there. Counting grens as AT for T1 and not counting the cons for soviet T1 is a not a good way to think. Somebody will sooner or layer say it's just bullshit what you said. On the other hand, wehr long T1 has better AT than soviet T1 opening becouse of tellers. Soviet mines are good, but they can't one shot a LV so they are not helping in the early game as much as tellers. |
I can't agree with penal changes. 3rd PTRS on T4 is exactly when it is not needed any more, molotov is a nice idea but at the moment the ability is really bad and AT satchel will be even harder to his as its now enough to drive off its tiny range, no skill shots available like before. |
Truth is that people who play like that don't win too much. They always stay on scrub level. The one and only way to get rid of them is to play better and find yourself in part of ladder that is free of such "teammates". |
Also right now for brits in 1v1 cromwell is their last saving grace because they lack snare, good mid game vehicle (ost have 222, everybody have light tank) and good main line infantry.
Yes, I agree that cromwell and comet need to be touched - cromwell speed and comet white phosphorus but they should be changed also with IS so brits remain playable in 1v1 without being cheesy
It's illusional that brits have no good mainline infantry. Sappers are more than any other faction can dream of in that regard. |
I've never said anything about urban + KV2, just defensive
Sure, I just didn't want it to be understood as "replace m42 with kv2 in doctrines"
GIVE CONS BETTER AT ABILITIES WITHOUT A DOCTRINE
There is no need to give penals better at abilities with their current ai abilities, since you can ALWAYS get CONS from the HQ and use them with AT nades and perhaps PTRS RIFLES????
How obvious is it lol??
Buffing T2 opening is not intended, it is already a little too good. |
Yeah, removing raketten cloak also sounds more reasonable than anything else. Cloak, only when stationary. No more creeping around please, but this is a diffrent story.
Creeping is what makes raketen unique and fun to play. Shouldn't be completely removed.
Do play the ballance mod though. It is harder to do with new camo mechanics. |
I made a poll long time ago about putting KV-2 in defensive doctrine. It was like 90% "Yay". I guess, the most agreeable poll ever
Yeah, it is perfect for this doctrine. But the urban defence shouldn't get the KV-2 when I think of it, too easy to overbuff that doctrine. It would be best if defensive tactics could get the KV-2 while urban defence only the KV-1. |
Okay, then city defense commander need something that spends ammunition. I had a lot of ammunition, and a lot of mines
I think it needs some kind of strong ability (like I said KV-2, PTRS con or so) to be labeled useful. Then, when there is more time to look at commanders, one of the abilites it has can be changed to use munitions or into something that uses it. Some kind or offmap or for mother russia possibly. |
If the M42 will be in T1 but we need think about: what abilities can be added.I suggest:
- 100 mm field gun M1944 (BS-3)
- Or the position of 85 mm air defense gun M1939 (52-K)
Modders won't be able to add new models into the game. We have to reuse one of existing abilities. I would go for the ones that are used in only one commander like PTRS cons, KV-1 or KV-2. |
AT gun with canister shot now I've seen everything ^^
These guns had so many different ammo types becouse they were used not only as AT guns, but also infantry support guns, where there was no tank support. |