Everytime we play it feels like we either win because our enemy was total idiots or we lose because they had even a little knowledge about the game.
You must be somewhere in between "total idiots" and "little knowledge about the game" then
You are seriously the first player ever to struggle against mg bunkers. The one and only reason to build them is when you are pop capped.
Also, AEC would be much better counter than bofors to kill the mgs, but even when you already build a bofors, it has a ranged attack that can kill the bunker easily. No way you will loose in that fight.
I'm dropping your screen here becouse it didnt show up and I find it hilarous
Timer is not solving the issue as mentioned above, it simply delays the moment you lose your squad from infiltration.
Isn't possible enable infiltration only from buildings being fully in fog of war?
If your opponent is able to know if a building is occupied, you can't spawn from it.
This sounds rather gimmicky as you often don't know what your opponent can see, using for example camoed squads, so you would happen to get the squad in base too often, even if you scouted to see if building is occupied.
I would rather do it the other way round: so you could only spawn from buildings in your vision range. This is better than for example spawn only in buildings on own territory since they are infiltration squads and they are ment to support forward operations at the crucial moment. This idea also makes recon more useful, which is always good.
All that we know is that it can effectively detect maphacks. At least from replays, but most probably also from games happening at the current time. Everything more about how it works is only assumption, unless you contact someone who tried to hack coh2.
The only 2 instances of penal units I've seen I think are in Enemy at the Gates and Generation War, and neither were regarded as "Elite" units, better equipped than their ordinary counterparts.
It is not the elite in the sense of guards when you have some kind of traditions and so on. It is the elite in the sense that your enemies fear you and your commander know that you will do whatever they tell you and if you die you will take enemy soldiers with you. But in the end it tips the ballance of battle in the same way.
As for the movies you are talking about, these are so propaganda packed I don't think you can take any useful historical information out of them. One of them (Generation War) even coused protests in my country when it got transmited on tv for the first time just becouse of how nonsensical it was historic wise.
Can you show me an example of penal units being regarded as "elite"?
Every instance of a penal unit I've read, they have always been treated as cannon fodder and nothing more, but never "elite".
Plus, why would the "Elite" redeem themselves with either their enemy's blood or THEIR OWN? Isn't that wasting the potential of an "Elite" unit?
Dirlewanger's squad is the first that comes to my mind. One could argue they were "cannon fodder" as they lost huge amounts of men in some operations, but on the other hand they were always well equipped and were deployed in crucial places during operations they took part in. Command always knew that whatever the mission is, this unit is always going to success.
Penals, as their names suggest, if you ask me, should be cheap throwaway infantry that could be spammed a lot.
I mean, why in the hell would you give better weapons to infantry who are serving in labor units basically because of crimes they've committed than to give those same better weapons to the Conscripts or Streltsy or whatever?
I mean, just make the Penals into like an 8 man squad or something, of which only 4 or 5 guys are armed and give them an upgrade that allows them to arm the rest of the squad with rifles, like in EF.
Give the Conscripts a few upgrades like SVT package of the old penals, AT rifles and either DPs or PPShs, or hell alright they'll be replacing Guards and Shocks with the last 2 upgrades so just SVTs and AT rifles then, scaling? No problem, Soviets can't bitch about their shitty mainline infantry anymore.
Also, give the Penals make shift molotov cocktails and give F1 grenades to the Conscripts, and we remove the satchel charge bs altogether.
Or, give them to the Combat Engineers through and upgrade or something.
I guess you should ask both hitler and stalin, since in both armies penal batallions were treated as elite ones and really got better equipment. Mind that this is only about real criminals like murderers for example - they simply make better soldiers (in the sense of effectivness only of course). Political prisoners and soldiers who broke their orders were instead thrown on suicidial missions, like you suggest. These don't have a place in coh though, since the game is all about squad preservation.
The design is similar, but all the values like pop, cost and arrival time are smaller just becouse they are less effective in each role, especially the AT one.
Here is bug outside of the WBP. I was experimenting with a weapons team style for USF. So I decided to use Cheap Team Weapons bulletin for well cheaper weapon teams. I noticed that while is says cost of these weapons will be reduced by 5% it only really does about 1 or 2%. I think the problem is that it only applies to the cost of the weapon itself and not the crew members.
The location of the bulletin is upgrade\intel_bulletins\ardennes_rewards\support\cheap_team_weapons, in case if you all have trouble finding it.
Can confirm that this bug is in the game and for a very long time now. I'm not sure that it is from the beginning since there were changes to this bulletin in one of the patches.
I don't think any of us 3 has any good ideas about how to introduce another LMG blob into the game, keep it unique and balanced. Now, that would require far too much effort.
We also have to save some ideas for Tommy LMG blobs too.
Long range doesn't have to mean LMGs. Pfusis are a good example, even though in case of penals the upgrade would have to be available much later.