About Supreme commander:
I have played only about 24 hours of supreme commander forged alliance, and i own SupremeC 2 too but havent played it much. I don't think they have that big or active community to get me interested at this point. (i mean if the servers are fan made its a pretty sure sign that it will die soon.)
Actually, as strange as it sounds, the FAF playerbase increased quite nicely in 2016. Also, the plug on official servers has been pulled out quite a while ago and community supports the game by itself since 2012. I would say the name (forged alliance forever) is on point and it is far from going to die soon, if they managed to keep it up for such a long time and it's actually increasing.
There is for sure a lot of good time to be had both in CoH2 and SC:FA, especially for someone who spent only a little time in these games like you did. |
IS-2 is a no-brainer tank. Its only disadvantage is being limited to 1, as it would be totally OP in numbers. It has one of the best armout values in game and can combat any target, maybe apart from the KT that is more expensive.
ISU-152 is much more tricky, as it relies mostly on stealing wipes. If you have good scouting and can keep it under coverage of own AT at all times it is going to win you the game. It is even possible to use it if there are elefants of jts on the field, as they also need infantry in front of them that you can snipe at range. |
If the satchel now gets the explosion radius while planting, just like usf abilities, shoudn't soviet demo also get it similarly to usf demo?
Relic Penals Balance Preview 1.6
Sorry but this whole scope is making most balance changes pointless.
#SaveTheCons!
It is true that we, as a community, are taking lots of time to make important changes only to few units, but as you can see on patch development and how much better last 2 iterations have been that the previous ones, this time is simply needed if you don't want to go with relic "untested changes" path. |
Yup, that's why i suggested to turn it off ingame, and force it via driver (if needed / wanted).
That's what I do for quite some time. The only drawback is that if forced in settings, the GPU does the full scale AA always when the coh2 window is present. This basically means that AA is done not only on the 3D generated content, but also on fonts. This of course couses fonts to blur. In game AA simply "knows" which part of window should be modified, while the driver one has no idea. |
ferwiner#5390 |
Call me returd but why?
Why Veto? I understand in some way, that if you've just played 7 times in a row a certain map, you'd like to veto it to get some change.
But why? Personally i dislike "arena" maps, which are mirror images from both sides (for example achelous river).
No map is TOTALLY unfair, like all fuel is on other players side. Of course, some buildings are easier to reach, some windows point to one direction but not the other... But how to adapt to the situation is what counts.
Do players REALLY veto maps just for the fear of having a little disadvantage? Anyways, how the battle turns out, and how you command and play anyways decides the winner of the match.
Yet, i think the right to veto is a great option to avoid a disliked map whatever the reason.
Cheers.
They do, becouse some factions are better on long range and the other on short range. Then, the more possible long range engagement the more the map supports one faction. This can be an important laverage if you are "trying hard" to get the best rank you can. If you just play for fun though, your view on vetos is much more healthy. |
Zooks on REs are the answer to all of your questions.
As for the jackson I don't know what you are talking about. Only vehicles it struggles against are ele, JT and JP4. In all other cases its enough to scout and cover the approach with vet1+ rifles and shoot at range with the jackson. Or more than one. Or whole spam of jacksons. |
Thing is, plenty of other (older) games may not use more than two cores efficiently, but they rarely ever have to, nor struggle as much as COH2 does.
So, the question here is: does it make any sense to need way above average single-thread performance, just to get a fluid and stable 60+ FPS experience? Of course, if you run some low IPC potato, COH2 may not be blamed, but even high end CPUs struggle with this game.
It is true that there must be some feature that is done inefficiently or simply shlouldn't be there in the first place. I would recommend playing with graphical settings a bit, becouse in my experience the problem only exists for people who buy new machine and automatically turn everything on max, which would seem reasonable for a 4 year old game but actually is not.
One thing that comes to my mind is antialiasing. Theoretically it should be done only by GPU but in my experience it hits performance really bad in coh2 no matter the setup, much more than in other games. They probably just screw it up somewhere there. All we can do is avoid it. |
If it is going at 40% CPU and 30% GPU you are bottlenecked on CPU. The 40% which you are talking about is 40% of power of all of your (I assume) 4 cores. This is one thread going at full speed on one core additionally delegating some minor work to other ones. So actually it is using 100% of what your processor can do for that particular aplication.
The reason is that it is almost impossible to create a multithreaded simulation that can be reproduced. It will bottleneck to one thread sooner or later, whatever you do. This is the case with all RTS games and most other genres.
Also, for some strange reason, windows tends to show more than 25% percent for single threaded programs. When I run a single threaded program that actually does same thing for a long time, windows always shows 30-40% of CPU usage on that program for me if all other cores are free.
As semi related note - intel introduced new i3-7350K unlocked double core processor. It is aimed to be bought by games becouse even though for last 10 years almost all gamer setups featured quad core processors game developers still didn't came up with a way to use more than 2 efficiently. And even though functional programming is becoming more and more popular it is not a subject to change for quite some time becouse of the problems I described before.
Summing up, if you are aiming to improve your fps don't neceserily blame coh2, even though it could be better optimised for sure, but overclock your CPU, even if that would mean you need to turn some cores off. |
hmm alright, i try to play something that weak at, (ost and UKF)
btw if semoisky summer can control the choke point with MG, isnt that Maxim Spam advantage?
It is, but like cloth already mentioned, you can't veto all allied-favoured maps and out of the two of them, summer version seems more managable. Winter is as bad as summer in case of maxims as ost doesnt benefit so much from flanking routes. |