good answer
another one
As for the grid keys. The answers by hector and nosliw about them are sure very helpful but both wrong in one small thing: The grid in coh2 is not 3x4 but 3x5 actually. Additional 3 keys TGB, are used for upgrades that your soldiers can buy, like mg42 or thompson.
It was actually exactly the same way in coh1 interface. |
There are many situations when you don't want an MG to auto set up. Have you never had a vehicle base dive with your MG reinforcing/healing, only to have it set up and fire at the tank? I could be wrong here but I'm fairly certain if you que order to capture a point and then retreat with an MG squad, if an enemy catches them the MG will set up and cancel the retreat order.
I don't think you understand the term QOL if your solution to MG's setting up when an enemy jumps into the house you were just about to enter is "Que up 3 shift orders in-case the enemy gets the house"
I just tell you what you can do in current version of the game to avoid this. And quality of life change means improving QoL of all players, including the ones who lack micro to care about all the units in same time. The game simply enough should be playable for everybody and only advanced features should require advanced micro. That is the reason why for example the "shoot only at vehicles" toggle on AT gun is off when you build a unit - becouse some players may not even know of its existance and wonder why the unit behaves differently. |
Most of us would like to see new things added to the game but there is simply nobody to add them. Modders can't create models. Models are in fact very expensive and it is very unlikely relic is going to add any more.
The only reasonable possibility would be adding some doctrines based on a mix of units and abilities we already have. KV-1 is a good example as it is in only one doctrine. Don't know if relic is willing to add anything more now though. |
As for MGs. The unit unpacks itself just becouse it lacks orders. Opponent going into the building simply removes the garrison order from your order queue. So, for example if there is no enemy nearby, the MG will just stand still.
So, if you want them not to unpack in this situation you would also need them not to unpack on sight of enemy when they are idle and that will probably upset many players with worse micro. It also quite obvioulsly makes no sense for the soldiers to stand still and get shot when they have an mg with them.
There are two ways I know of to prevent such behaviour without changing the game. You can either order move nearby the door and then queue enter garrison command, or enter garrison command and then queue retreat command.
In the first situation if enemy occupies building the order won't be reset so the mg wont unpack. It will keep moving forward though so you need to realise that situation and give it another order. You won't have to wait for packing though so your opponent wont be able to abuse entering the building.
In the second option you go into a building, or retreat if someone occupied it. If you succesfully enter a building the retreat order is cancelled becouse unit is in non-retreatable state. This means you don't have to watch your unit as closely as in first case, but also that you will possibly suffer a retreat when soft retreat or just new order could be enough.
Alternatively, you can shift order all of them. That way you are basically in the first situation, but if you forget about the unit it will still retreat instead of shooting right into the door. |
It's simply to make them different, they have cost disadvantage but can't be occupied by opponent. |
this doesn't really work,nor it happens...
At 5th con squad you are already against light vehicles...
Where is Lenny when you need him |
The problem in relic patching was never that it was incremental. The problem was that they never agreed to revert a change once it hit original game, for whatever reason. That way if they made some change in wrong direction we just had to live with it unless they patch around it with other units. This was stupid and a reason of all their problems.
Now that we have some sain people working on patches, I hope it won't be a problem any more, but I might be wrong since relic has a close watch on them. |
It doesn't change the fact that the only unit in coh2 that can be considered SS is the tiger ace (assuming tiger ace is 205). And it is not even shown in game in any way apart from the name. |
Vipper is right obviously, there are huge differences between armies manpower simply hidden in their unit cost, reinforcement cost and upkeep. The most obvious ones are USF who has everything more costly manpower wise across the board but also powerful. |
Just to add something to what Hector said: the level you can see in game means nothing. It's only roughly an indicator of time spent in game, but it can be very false depending on what type of games somebody plays. It is also obviously low if you create a new account, for example with family share, or you are new to the game but possibly a veteran of other RTS games, especially ones like CoH1 or DoW.
There are guys who end up in top 100 right after placement matches and there are others who get to max level just by compstomping. |