are you referring to the models just standing around like puppets with the gun flying around? also like the obers with stg44 upgrade after they die? issues which will never get fixed by lelic
btw: why did the ura ability get removed? i totally understand it on the ptrs penals, maybe even on flamer penals, but overall removed? thats crap..
to fix the AT issue with T1: why not simply add the 45mm at gun? its not strong and only effective vs light vehicles, i dont really see a problem..
He was refering to the fact that squads having multiple slot weapons loose them randomly, while the expected behaviour is to keep the most valuable ones. For some units, like vet3 tommies, its even worse since they have undroppable slot weapons (scoped enfields), that are pretty useless, so they always drop much more valuable lmgs. And that is even if squad goes down to 3 men...
No they are not. As far as I can tell the only possibility of having 6th faction is as a promotional dlc before the release of coh3. If coh3 is in plans of course, as we don't know that.
PPsh are 2 type the one shock use with normal smg Curve and the Conscript one with higher DPS at range 10-15.
mixed weapon (ppsh /svt/flamer) Penal are actually more powerful since because they have more DPS at range 20 the optimum range for flamer...and making the unit behave inconstant since optimum range will change depending which model dies...
moving their optimum DPS to close (5) actually makes the unit better balanced...
I could claim the same about PTRs Penal and Guards...
All mixed weapons do to penals is making them harder to use and thus more ballanced. But generally I'm not a fan of neither short range / flamer upgrade nor the PTRS upgrade.
which unit would you nerf then?
if they stay the same as in the live-version nothing changes except you replace penal/guard blob with guard/penal blob ...
Penals of course, to the WBP 1.0 standard. Then everything changes. You can go shocks for example. You can go for any other doctrine that has no guards. It makes playing as and vs soviets much more interesting.
The problem here is not ballance, its that it needs a change in meta commanders. Relic probably won't allow this.
I think it's too complicated, especially for this patch. It sounds more complicated than 1.3 version. I think that we need small changes that don't change too much but put units in their intended position.
How about making T2 lik 40% cheaper if you went T1 and making T1 40% cheaper if you went T2 already?
This is always an option for ballance, still, there is a design choice on penals and AT in T1 to be made. Which type of penals listed above you have in mind when you are proposing such change?