Demos are an awful ability that's only frustrating and gimmicky for gameplay. Demos should only be able to target garrisons or bunkers like in Coh1, not just placed anywhere on the floor.
This. Demos are not supposed to be blob counters, and to be honest Soviets have enough means to effectively counter blobs specially from mid to late game. Although it's very satisfying to plant a demo on enemy's fuel point in the FOG then blowing it up while they try to capture and see the capturing process stop, I would like to see some changes.
There are ways to adapt, yes. But it's kinda unfair specially versus
non-blobbing players. Most of people's suggestions regarding crowd control are very punishing for people who don't blob, specially for Ostheer.
So stop defending Demos because of it's anti infantry effectiveness. Soviets don't need remote controlled 90 muni Doomcharges.
My humble opinions:
- Demos can only be detonated when there are friendly squads/engi nearby (my favorite).
- Demos can only be placed on buildings, bridges etc. (not like this one very much since it restricts gameplay)
On another note, I would like to see:
- Goliath for Ostheer, low HP low armor, deployed by HT through commander, invisible while stationary anywhere except in red cover, does engine damage, expensive so it's not spammable and a "teller on wheels"
Reasons: Adds gameplay elements, diversity to commander selection, equivalent to Demos in an asymmetrical way.
-Booby trap building for OKW, planted by Strumpioneers after 1 truck is set up on any neutral building, either kills half of the models entering the building or huge AOE damage without the potential of full squad wipe
Reason: Since OKW doesn't have good garrison clearing options early game and no flamers specially in urban maps, a commander with this ability would help them booby trap important neutral buildings. Also a counter to FHQ rush.