210 mp for a HMG manned by, you guessed it, Volksgrenadiers.
Topic: Volksgrenadiers are supposed to be taking the hits instead of your elite infantry, that is their role. The schreck just gives their role a little more meaning since now you don't want to simply sacrifice them for more Obers, JLI, Pfus, Falls later in the game. It would be nice if they could be upgunned non-doctrinally or doctrinally because pretty much every OKW commander provides some sort infantry-based of anti-infantry support wit the exception of Elite Armour.
But what made volks unique was the proliferation of weapons like MP40's and MP44's. They excelled in close quarters combat, or at least that was the intent.
Giving tier 0 and tier 1 infantry a wide proliferation of AT utility has lead to a lot of problems. In COH1 no tier 0 or tier 1 infantry got anything like that except for US riflemen squads who could throw sticky bombs, but those had incredibly short range. Volks had panzerfaust, but those were damage utility, not crit.
Sturmpioneers.
Which in itself was another stupid design choice. They're an assault unit, but they're not. They're an engineer, but they're almost twice as expensive as any other engineer. And critical features of either role- things like flamethrowers, and grenades- are either nearly impossible to get, or intentionally left fairly out of reach (when was the last time you saw those concussive grenades used?)