I mostly just point out silly / stupid / dumb design choices.
The game is balanced, it is just silly that Relic basically scaled and tuned the USF to Panzer Elite levels of, "do everything perfectly or you lose." gameplay.
It is really bad when you do random team and get knuckle draggers who have absolutely no idea what they're getting into when they pick the US. |
Yes it is. Jacksons are without a doubt the best TD's currently in the game. And in the OKW is in the same boat, they to need to invest fuel into TD's to deal with soviet heavies. or any other tank for that matter because while you complain about the usf AT gun its still better vanilla state then the rakttenwerfer.
Ah yes the lowest HP tank fighter in the game is "fine" because....
Well if you can convince a panther to move in range it wont waste it's first round due to scatter penalties while moving, it'll still need to win its dice rolls seeing as though it'll have around half the penetration of the panther's frontal armor.
No, I'd rather have an elephant or a jadgtiger to be honest.
And it isn't on accident that the Rack's the best urban AT gun. Considering it is a tier 0 AT gun that can garrison buildings and gets camo via vet you're getting a lot more than you seem willing to admit. If there's an issue it is that free-flying rocket projectiles respect the curve of the terrain where a normal AT round wouldn't. |
OKW infantry are not made of me...
On-topic, the volksgrenadiere panzerschreck need to be moved to some other unit(sturmpioniere maybe?) or maybe raise the price to 120 and give 2 panzerschrecks. My personal opinion since I'm tired of seeing my OKW teammate just blobbing panzerschreck volksgrenadiere and march to a new place.
Fun fact: OKW is a starved army but they can afford panzerschrecks and not panzerfaust.
The ironic thing is that Relic goes out of their way to make OKW builders a competent combat unit.
Then they make their counterpart volksgrenadiers- a military division that was unique for its unusually high frequency of automatic weaponry. In game they get none of this, have no opportunity to attain SMG's, LMGs or assault rifles unless they pick them off the ground, and instead get panzershreks which in itself doesn't make a lot of sense.
Mind you, volksgrenadiers occupy the same class of soldier as soviet conscripts (why they're called conscripts I don't know. Every army features soldiers who would have been conscripted into service) yet at vet are some of the most durable infantry in the game and with the right commanders get the best general use grenade(s). Oh, and they can salvage wrecks for fuel.
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Because you are wrong and not a little bit 2. Of all the non doctrinal units the ostheer has the only ones capable of dealing with the soviet heavy armour before reach the panther is the pak and only the pak. nerfing it would completely undermine the ostheer ability to counter soviet callin heavies effectively.,
if the pak was in the okw i would agree with you. as the okw is loaded up to its gills with dedicated tank destroyers and a panther thats much easier to buy then the ost panther.
So it is fine for the Ostheer to have a unit in tier 2 that costs no fuel and no munitions to have nearly twice the DPS of comparable AT guns and much more armor penetration while fighting softer targets because the only other counter for Soviet heavy tanks- something not every player will field- is Panthers?
But it is perfectly acceptable that the US has to field M36's to deal with German heavy tanks? Mind you, the OKW can field heavy tanks as a faction without even needing to pick a commander.
Anyone else find it ironic that the US has to have a push-botton ability to make their AT guns viable against armor, while the Ostheer has it built in, while fighting softer armor? |
Shrecks on Volks is a really bad decision. Not only are they the cheapest base infantry in the game, their veterancy is crazy good, and shrecks mean they will easily get vet 5 which makes them damn near invincible to small arms fire. The double shrecks on PGrens actually makes it a real choice; you need to specialize your close-range infantry into AT goons; since Volks only get 1 shreck, don't do that much rifle damage anyway and get a lot of their AI DPS from grenades, it's just a straight upgrade for them.
I don't feel that OKW is forced to blob. It's just too effective. The Puma and AAHT are both very powerful, potent units, as is the Jagdpanzer; it's just that they require more micro than a-moving the shreck + (insert elite infantry here) blob for not much better results in many cases. Because OKW infantry is just that damn good even without the insane vet they get.
US is not forced to blob either (indeed in my experiences pulling off flanks is the best way to use them), but they are forced to build at least 3 rifles at start, will get at least 2 officier units, plus the RE squad. So that's a mandatory 6 infantry units per game, not counting an extra rifle, a third officier, or doctrinal infantry like airborne, pathfinders or AssEngies. So they need to have a big infantry army by design, and that really doesn't help their massive upkeep.
I'd have to dig up the figures, but Allied infantry never really get that much harder to kill except for maybe shock troops (least versatile infantry sweeper in the game has thick skin? Who knew) while OKW infantry are made of steel. Its the Pioneer Spam paradox- why build grenadiers, KCH's or MG42's when pioneers are just as hard to kill but cost less? |
The 51 mm armor is angled at 56 degrees, simulating armor that is substantially more thicker. 100m is not a far distance in tank combat anyways, and the 5 cm 234/2 was not built in mind to combat medium tanks at all. It was a reconnaissance vehicle, after all. The pak wagen, however, was capable of doing so, but it had a very limited amount of space for ammunition since, well, its a car. It also made the puma much heavier and had to be driven slower and more carefully. Both had a decent amount produced, and served their roles very late in the war.
Besides the point, the Hellcat would indeed be fast enough to flank Axis tanks and hit them reliably from behind at least (im not expecting it to pen a panther's front more than 50% of the time) since it is a death wish to try with anything else.
Saying something penetrates at 100 meters is not a feat.
The Poles were experimenting with a tank destroyer variant of their TKS tankette that would have been able to penetrate Panther side armor from 300 meters.
The biggest issue for me is that AT platforms for infantry have this odd issue- all of them historically were effective against anything short of a King Tiger yet in game your AT rifles and bazookas will mostly just bounce. Panzershreks are perfectly capable though for whatever reason (purely a gameplay statement, I know why they were good historically.) |
Well take the overbuff they received out of the equation and just compare what they were before the patch to what they are now, and you will find they are much better. Assault engineers are pretty good, and I've seen many good players utilize their demo charges effectively.
Oh, I've single handedly won games with demo charges because a German player over committed to obvious bait, but I don't think the ability should be in the game and I don't think that the ability in itself excuses the current state of ass engineers. I don't think there's an easier unit in the game except maybe RES to kill in a retreat. |
This is the problem. if you dont agree with him he instantly label you as a fanboy causing clusterfucks wherever he goes. And the sad things is that he does make good points from time to time.
And as i said before i have no issue with the maxim instantly suppressing. nor do i have an issue that the maxim can be a bitch to flank in the hands of a good player. what my issue is with the maxim is its 6 man team and thus durability.
The 6 man crew gives it less durability than you might think. You don't turbo-gib it with sniper crews but that's about it. Ivan1 through Ivan6 are huddled together so things that are traditionally MG busters like mortars and grenades are every bit as effective.
And I've never used the term "fan boy." I think you just don't like me. |
If its not suppressing its worthless. And in my opinion every single mg should instantly suppress.
And to be honest the kubel is not really much of a problem.
Axis logic, lets give our MG's a huge buff with no regard for the fact that it'd be the Maxim that'd benefit the most.
Instant suppression only worked in COH1 because the US and Commonwealth Forces got comparable cheese in the form of abilities like Fire Up!
Well, that and that silly bug where if your told an MG crew to attack a target inside it's cone of fire it'd pack the MG up, face the enemy, unpack, and THEN start firing.
oh ffs acosn is here . well their goes the forums last shred of decency
Well the Relic Forums have brought in some folks who just censor comments they don't like and took hyper-sensitivity training so you can't say that COH2 has so many problems that you don't even know where to begin- in a thread where they specifically asked for feed back.
Since last I checked the game replays board is deader than dead, and Relic News ain't really my uh. thing, this was inevitable, really. |
Expect is such a big word.
And I doubt that at this time anyone expects relic to even fix current bugs.
Not unreasonable seeing as though bugs from the closed beta for the game still haven't been fixed and seeing as though we told Relic way back that the Soviet tech tree was fucked. |