![:S :S](/images/Smileys/wacko.gif)
Just a pleasant reminder that if anybody else feels inspired to start a new thread about kubelwagens, they should first look back through the last 2 weeks of threads, where they will find several kubel fruits to chew on.
![:) :)](/images/Smileys/smile.gif)
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I still think the suppression makes the unit very strong. Before the buffs, I did not see the unit in significant numbers, and no one built more than one early game.
It is a very fast unit and it suppresses very fast. It can zoom to a choke point in the early game and lock it down.
Heck I would be okay with it if it had its September prenerf damage back if it did not supress
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'Rapes' is a bit of a stretch. It forces the the Soviet to go T1 which costs fuel and MP, than additional fuel and MP to get the scout car. The OKW has already won the economy war. The real fun begins when/if the OKW player goes for a flack AA/Puma/Luch. The Soviet player will more than likely have to go T2 which will further delay teching to armor.
A resounding OKW victory in the economy and teching progression front.
If it is going to continue to perform as it is, it needs to cost 5 fuel.
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I love how now the Unit is overpowered since birthDoes nobody remember the time where it was a driving cart made out of cardbox?
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'Rapes' is a bit of a stretch. It forces the the Soviet to go T1 which costs fuel and MP, than additional fuel and MP to get the scout car. The OKW has already won the economy war. The real fun begins when/if the OKW player goes for a flack AA/Puma/Luch. The Soviet player will more than likely have to go T2 which will further delay teching to armor.
A resounding OKW victory in the economy and teching progression front.
If it is going to continue to perform as it is, it needs to cost 5 fuel.
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The kubel was already fixed with the last patch. There are no problems now with it locking players in their base at the start of the match or suppressing on the move.
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The kubel was already fixed with the last patch. There are no problems now with it locking players in their base at the start of the match or suppressing on the move.
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That is no units able to hunt snipers that much like in COH1 because COH2 doesn't have target table.
You cannot drive a 221 into a sniper and it is dead in 2 seconds.
And sniper team making this problem worse.
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Nerf RE ability to suppress in early game because it's gamebreaking and forcing Axis to retreat.
Give OKW Kubel which suppress for free which push Allies to retreat or even lock them in base.
Balance!
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