Are you kidding me, the salvage is incredibly good and the anti tank bombing run shreds tanks AND infantry.
I was being sarcastic. |
this issue didn't exist when the 251 flammpanzerwagen spewed liquid delete across the map.
I've heard about the 251 flamer in the ancient legends... |
You could remove the T̶a̶n̶k̶ ̶H̶u̶n̶t̶e̶r̶ Light Vehicle Hunter commander and I wouldn't care. It was garbage before and now it's a stupid 1v1 gimmick commander.
Yea the AT bombing run is not powerful at all, and RPGs versus OKW because they definitely don't kill FLAKHT and PUMA with ease. I'm not saying they're OP at all, those other abilities are fine specially versus OKW. |
I mean bazookas are usually best on rear ech, just cuz they are cheap as chips, bazooka will get them to vet 2 quicker so 5th man and better repairs. I mean you can put them on riflemen and go like 1 bar 1 bazooka. Expensive but turns rifles into really well rounded troops that don't excel super well at anything but are a decently durable soft threat to anything almost. I mean rifles with bazookas are fairly durable have an engine snare and have smoke/nades. But I get what you're coming from they are expensive and still require other units to help them because they won't perform exceedingly well vs elite infantry or late game tanks..
Thats why its still best to go rear ech bazookas and ai on your riflemen.
Think of it that way.
On RETs, yea, you're right that's not bad. At least you won't bleed MP since they are cheap. |
57mm at gun maybe needs ability cost reduction. But its only 270 manpower and has higher fire rate, great abilities and arc. Its mostly fine.
Bazooka IMO damage should be increased to 100 the penetration and cost is mostly fine.
A suggestiion that may not be needed would be to make bazookas free with teching to major, while keping the upgrade around for if you need them earlier. OR include bazooka rack upgrade with BAR or grenade upgrade.
Lieutenant into 4:50 minute m20 is quite bullshit though, but mostly cuz ost pays an arm and leg to tech up. Jackson AP round ability kind outrageous but not a huge deal.
The problem with the bazooka -at least for me- is not the research price or the munition price. As I have stated in my previous comment, the trade of is terrible. You lose a lot of DPS (2 Garands) and you lose BAR slot. That will cripple you in terms of AI capabilities. And before some people start saying L2P YOU CAN WIN LIKE DIS WITH DAT etc, again it's about the trade off, it's easier to win with BARs and Jacksons, so give me a reason (i.e buff bazooka's stats not the price) so I will be willing to lose AI DPS. |
a lot of douchbaggeries in that chat. good thing it was handled.
Well, a bunch of adults handling matters maturely like this is rare in gaming communities. Glad it's over, or better to say glad it's over before it even began.
Let's just move on, this thing has the potential to become a full scale ForumWarz ShitStorm. |
I would just reduce damage from 100 to 80, required crew to 2, remove precision strike and add something new for all soviet artillery. Right now the 120 has the highest damage, longest range, best crew, very tight barrage, and decent accuracy out of all the mortars. T
Now this is a post, not people arguing about weight measurement units. I don't think relic changes precision strike, and to be honest it's very dumb to give it to Soviets because Axis units already have fewer models. If these changes are to be made, it's gonna need price reduction, like 340 or something. |
I would prefer normal barrage with RNG involved. It would be better for both sides, why?
No more wiping defensive structures and units you built for 5 mins.
No more wiping your whole army in narrows places.
No more useless barrages cause enemy moved just a bit
No more useless rockets cause right now, agasint moving enemy 1 rocket can hit but the rest will miss.
But most important is what I said about missing.
Stuka is weird unit. It can wipe whole army, or miss whole army just by a hair, that's why normal barrage would be better.
It's just theory tho, I have no problems with Stuka. Just move or retreat when you hear sound.
This.
This unit either kills your whole goddamn army, or does nothing and is very map dependent. It's also 100 goddamn fuel, for OKW and if you transfer muni to fuel you are not gonna have LMG34s and Schrecks. Normal, but still devastating barrage is what stuka needs. Maybe Creeping barrage at vet3 and incendiary at 4 or 5. |
How "exciting". |
Early and mid game, Cons vs Grens is "Fine". It's all about map and skill. If you sneak up on grens and Oorah when you see them, you are gonna win. If not, you lose.
The LMG will change this but you can't still compare LMG Grens vs Cons, it's very very situational, support units, map control, grenades etc. In an isolated test arena, LMG grens will beat Cons but in game it's different. |