If supply replaces warspoils (as in you get supply per game instead of random drops or maybe on top of them, you can trade in unwanted bulletins for supply, which you can use to buy new bulletins) then i'm fine with it. If it means that bulletins degrade or some other shit mentioned at the start of this thread, then i stand by my earlier remarks that there is no possible way that this could have a positive effect on the game.
going from .80 to .90 is a pretty huge nerf and a big part of the reason why the tommies are getting their butt kicked in.
While I agree with the sentiment that unit should be killable in a reasonable amount of time, that toughness is part of the tommies' characteristic. Removing that toughness will require a significant overhaul.
the damage nerf seems to be over the top, just mathematically speaking. still, with 0.8 base size and the vet 2 received accuracy bonuses, infantry sections are too resilient. nerfing just the vet 3 acc bonus is not quite enough imho. if they were to keep their base size, i think a vet 2 received accuracy nerf would be in order (and thinking about it, might be better than just nerfing their base values... vet 0 IS are pretty strong, but the real problem with the IS was trying to fight (several) vetted 5 man squads, potentially with LMGs).
Its funny how Brits have been considered "useless" since launch patches by the same faces. Meanwhile, people learn to play and abuse what they can, and win.
pretty much this... it's funny how the official forums, which a few years ago had the reputation of being infested with low level fanboys, now seem like a hub of civil, level-minded discussion in comparison to this board.
funny how miniscule changes to brits are supposedly going to completely gimp them, but taking 10+% dmg/acc/range from OKWs vet4/5 bonuses is considered to be completely fine. The IS changes are huge, yes, but UKF early game was never meant to be as strong as it was, being that they have some of the strongest late game units and some of the best vet bonuses.
Certainly you should have seen this after playing like 4 games or whatever, right? Kappa
Just used cope's DLL to write a minimal program that will read the SGA version from different SGA files and return the result, which works fine both for coh and coh2, so at least in theory it should be possible to create a program that can handle both coh and coh2 sgas... unfortunately i'm too lazy (and also don't really have the time) to writing such a program, but maybe you'll find someone more enthusiastic about that :-)
until then you already have a working solution anyway...
Looks as his extractor is for Coh2 only. Will test thoroughly when I get home to verify. I think Jannes suggestions might be my best bet. Check to see if the official modding tools will allow me to extract the sgb out of COH1 sgas. If not my only back up plan is to see if I can find someone who would be interested in coding a old coh1 extractor for the community or find a working one from 2011ish from a fan site.
Might also load up my Corsix Mod see if it still works. Hadn't touched it since opposing fronts.
I appreciate your help so far with the info Cr4wler. Coding a program to work by myself might be an endeavor I don't have the time for at the moment.
Thanks in advance,
Dankbuds
cope has written sga extractors for SGAv4 through v7 afaik... so theoretically it should be possible to use his DLLs to write a program that works with EVERY version (unless he explicitly removed the old functionality, which i doubt). probably less work than rewriting from scratch.
if rewriting is not an option, using the known existing tools from cope/corsix is probably your best bet.
Thanks for your reply. I have done a lot of research looking to see if there was an extractor for both. Looks as I need extractor for Coh1 and one for Coh2 as the code strings are different. I am not sure if an extractor for both even exists or can be done. I have used Copernicus extractor back in beta, and haven't tried it since then. Can anyone confirm if his extractor tool will work COH1 sgas? I going to try when I get home from work to see if it work with both. I see a lot of people do remakes of old coh1 community maps, no idea how they get the SGA extracted though.
Appreciate your help,
Dankbuds
the problem of trying to be able to handle both SGAs was (and dont pin me down on this, it's been a few years ^^) that the version keys could actually be the same, despite being different SGA versions... if you exclude DOW-type SGAs though, it might be possible to code a coh1&coh2 sga extractor (there should be some way to differentiate between the two, even if the "version" key is identical).