It could be hidden so that it does not ruin the game for someone casting or watching for entertainment purposes, but an option for the uploader to select which faction won would make it easier for someone trying to find replays to watch and learn from.
Problem is: there is no way to tell who won drom the replay itself, so you would have to depwnd on the uploader. That you cannot add it for old replays is kot relevant i think, since you cant watch them anymore anyway.
or at least pls add simple filter to show, for example, only 1v1 games or only replays with wehrmacht players and so on...
You actually already can filter for that. Well hidden, not explained and awful handling imho, but it works...
You just create a new filter with:
Thread type = replay
And
Team 1 faction = ost
Or
Team 2 faction = ost
|
Yes, its fine, because slower tanks aren't usually sitting on the rear of faster tanks, unless you have learned how to a-move while reversing.
And if you want to theorycraft, then here is some food for thought for you:
222 can kill ISU from behind, it can also kill IS-2 that doesn't have DSHK pintle upgraded by circling it.
I suppose its high time we finally nerfed that imba 222.
Yeah....exactly. only that the 222 actually is supposed to kill vehicles :-)
Another noteworthy thing here: 222 main weapon is small arms, so no scatter. For the centaur with its accuracy and scatter, even most misses hit. Definitely when shooting at tanks.
No, it doesn't work that way.
No amount of testers will even provide accurate feedback that would prevent all and any imbalance, ESPECIALLY if relic does balance changes between the closure of alpha and release of the game.
You don't release a whole new army and expect it to be balanced right out of the bat, because its impossible.
Yeah, thats right too. Nobody could have built a pre nerf bofors and seen that it instawipes units. Or nobody could have looked at croc hp/armor and thought "that might be over the top". Impossible... thats also why, when tigerace got intoduced, it shot lasers with 100 range that oneshot everything. And it had 10k hp. You can't expect a balanced unit after all. Not even remotely. |
Paragraphs!
Also, my fav part was when he whined that dedicated TD doesn't have any AI.
Oh, but its okay for example that the centaur can easily kill jp4s and stug with a few bursts in their behind or straifht up wins vs p4 from behind? I mean, its AA/AI after all and shouldnt have AT capabilities, right?
Relic, as with most new releases, just made just about everything roughly twice as strong as would be reasonable for brits (bofors, centaur, commandos, air supremacy, crocs, wasps, churchill definitely at least) and now they're playing whack-a-mole, nerfing the most OP unit every month (and most likely fucking up balance somewhere else in the process).
Doesn't make it right that brit players get "free" wins just for buying DLC for qbout 2-3 months. |
USA nades slow teching , your m20 comes 1 minute later and that mena you can have 222 by that time.
WASP get countered by incendiary round or 222 (when you manage to get 90 munny ha have scout car)
Snipers are viaable because they have longer range than mgs.
And early mortar is viaable , you wont go 4 conscripts but only 3 and mortar if you see double mg. OR as ostheer if you see double vickers / maxim spam you will go extended tier 1 with mg 3 grens mortar and then you will tech to pak.
And yes turbomortar or russian mortar pay for themselfs and they are good antigarison options.
Maybe try attacking somewhere else while mortar kills mg in building
on a lot of maps the sniper will not get close enough to buildings to snipe without getting in range of whatever is garrisoning.
"slowing tech" holds true for everything else as well (360MP for a sniper for example means less units to fight/later tech, molotovs slow tech as well, 60 seconds of tech delay is hardly noticeable anyway).
"fight somewhere else" holds true for everything you mentioned as well (especially against wasp... if he has an mg42 in a house and a 222 to guard it, maybe fight somewhere else?).
incendiary round needs vet 1 as well, and they need to be loaded first on top of that.
extended t1 for ost also means no early 222/pak.
argument still stands... its not the counters, but the garrisoning that needs tweaking. |
Russians have flamers , molotovs , snipers,satchels , mortars eraly game.
Ostheer have mortars ,snipers, flamers early game
OKW have incendiary greandes and stumrpios DPS early game to clear garisons
USA have early game (only flame doctrinal pios from 1 doctrine)
Brits have sniper early game (UC )
Again, listing non-counters where it fits your argument, not listing actual counters where it doesnt.
Wasp is a very competent garrison clearer, especially because it has higher range than all handheld flamers.
Snipers in general are no counter to garrison because of the accuracy penalties. Ostheer sniper in particular is the worst iirc.
Usf has nades and smoke (on top of dps, since you listed that as a counter as well)
Early mortar isnt viable for any faction and most dont even clear garrisons quickly/effectively.
Again. Not the counters itself are the problem, garrison is. But please go on ignoring everything i say. |
handheld flames that doent get instacountered in 5 minute when scout car comes and doesnt come at 12 CPs
didnt know brits had no AT... wait, when did the "i win"-unit aka centaur hit the field again? :-P
you can fanboy for brits all you want, brits aren't the only faction with problems clearing garrison effectively. and the right course of action in my opinion would not be to give all factions weapons to more efficiently clear buildings, but just to make garrison itself worse. would help to get rid of all those "oh, i made it to the house faster than you, good luck trying to get me out of it for the next 5 minutes" shenanigans. |
yes because british have flamers.
Mobile mortar that doesnt die to one icendiary round and cost only 240 mp
their scout car can kill sniper (LOL), also cost 60 fuel
or their infantry cost 200 Mp
brits do have flamers.
no mobile mortar, but double immobile and lots of arty. their scout car CAN kill sniper and doesn't get directly countered by the ostheer sniper.
osttruppen is doctrinal btw, but yeah, brit infantry is more expensive and just about as effective at clearing houses.
the "problem" remains the same. with the difference that unlike ostheer, brits dont have to build base buildings, so they can enter that "vital garrison" quicker than ostheer (unless you like building units apart from pios and MG42s). |
bait it with grens and plank with flame pios ?
Have you aver seen canteur in first 5 minutes ?
Ostheer sniper with 222 can kill british one and then go for mg
Or just swarm it with ostruppens form all sides cause their dirty cheap ?
Or build mortar
and all that applies to UKF as well... |
Simply put it, as of now you have no decent anti garrison ability.
Mg42 is able to fend off wasps by simply killing it and a single 22 hard counters it (hope it improves with the patch), tommy artillery sucks, and even a single grenadiers squad is more than capable of repelling RE flanks.
I have never killed a single model with the sniper inside a building.
It seems to auto miss units in buildings.
so is there another way of not losing to an mg in buildings?
Simply put, as Ostheer you have no decent anti garrison ability. Vickers is able to fend off flame pios by simply killing and suppressing them and a single centaur/sniper hardcounters them. mortar sucks and even a single IS can repell grenadier flanks.
so is there another way of not losing to a vickers in buildings?
replace unit names/counters etc. as you please. |
takeaway from this game: you can win vs. brits if he's afk at the start and falls asleep during the game :-P
centaur did absolutely nothing, when there was nothing on the right hand side to stop him... just sat there till ost got a p4 and 2 paks. i wish that would happen in my games :-/ |