USA nades slow teching , your m20 comes 1 minute later and that mena you can have 222 by that time.
WASP get countered by incendiary round or 222 (when you manage to get 90 munny ha have scout car)
Snipers are viaable because they have longer range than mgs.
And early mortar is viaable , you wont go 4 conscripts but only 3 and mortar if you see double mg. OR as ostheer if you see double vickers / maxim spam you will go extended tier 1 with mg 3 grens mortar and then you will tech to pak.
And yes turbomortar or russian mortar pay for themselfs and they are good antigarison options.
Maybe try attacking somewhere else while mortar kills mg in building
on a lot of maps the sniper will not get close enough to buildings to snipe without getting in range of whatever is garrisoning.
"slowing tech" holds true for everything else as well (360MP for a sniper for example means less units to fight/later tech, molotovs slow tech as well, 60 seconds of tech delay is hardly noticeable anyway).
"fight somewhere else" holds true for everything you mentioned as well (especially against wasp... if he has an mg42 in a house and a 222 to guard it, maybe fight somewhere else?).
incendiary round needs vet 1 as well, and they need to be loaded first on top of that.
extended t1 for ost also means no early 222/pak.
argument still stands... its not the counters, but the garrisoning that needs tweaking.