Moving the snare ability of the sniper to Vet1 (and tweaking the crits), worrys me a bit, only because Vs light vehicles, Brits would either have to get early piats, early AT gun, Boys AT Inf Section or AEC.
Ost sniper and 222 combo, will ruin brits that cannot use sniper to counter snipe.
You have answered this question yourself.Use sniper + AEC/early AT gun/piats to counter Ost sniper and 222 combo. |
I agree with you that tech cost is different but my point refers to the recent 70 muni cost to make ur REs useless
For "usless" REs:
as for heavy engineer, do you realized that 70mu turn a 210mp unit into a elite infantry like obers while still have super duper cheap reinforcement price? with 2 armor which more than shock and a LMG, 3 LMG HRE unit is strong as obers it drop german infantry like flies as long as you don't move it around into cover let them hug each other in cover to eat nades like idiots, just fire where they stand they can force off any infantry in the game including obers. not mention its lighting repair speed. just think the price 10MU for 2 armor and slower moving in combat super repair speed, and that 60 mu is a LMG price. i don't think it is over priced.
u're telling me normal Churchil and Croc should cost the same?
The Croc has poor AT capability, also, it has been nerfed by reduction of range, and the flame DOT has been nerfed previously so I feel it could use a buff for its cost. Now 240 fuel is too expensive. |
u forgot the cost u also pay for anvil which is not very useful except for the airburst (in case u can use that) so u can add another 50 fuel to 180=230 fuel to get a Churchil out and u are still following the same reasoning which still doesn't make any sense to pay that much fuel to get a tank ONLY for its high HP
If you add the tech cost to unit cost, Can I say the Ost panther cost 490+360/175+120=850/295 ?? Also, the Comet cost 500+200/185+50=700/235 ?? By this logic it seems almost no balance between the comet and tiger?
Obviously it's wrong logic. Tech cost is for timing. Unit cost is for performance. The second Churchill still cost 180 fuel but not 180+50. |
U pay the price of a tiger to get a Churchill out man! And why should one pays such a price for such a tank?! What usage it has to justify such a price?! Yes it has a high HP, but nothing else to justify its price and convincing to purchase it
The tiger costs 640/230 and it's a doctrinal unit which has been limited to only 1, the Churchill costs 540/180 and it's a stock unit without number limit.I always say that the high HP is more reliable than the high armor.The Panther has 320 front armor, it dies fast to AT walls because it's 600 HP less than the Churchill. The Churchill can eat 5 shots of ele/JT/PAK43. That's why it cost 180 fuel. |
There is nothing can honestly justify the price for anvil, to be honest.
Churchil 180 fuel (not to mention the resource you pay to upgrade anvil) is way too overpriced for its performance.
No way in the world, one pays 70 munitions to upgrade your RE to make them way too slow, like NO WAY.
The Churchill is the only heavy tank which doesn't have a number limit now. And 180 fuel is for its huge healthpool which is the most of the whole game. Thanks to Relic!!
The Royal slow moving penalty removed? Ok then remove its 2.0 armor too. |
Oh katitof katitof.
One this is luchs.
Second thinks is that OKW can get shrecks or incendiary nades until they get at least 45 fuel and wait until medics are build.
This leaves them very vunurable to fast m20 , clowcar because right now your option how to cunter is is raketen and if it get flanked , well , that a shame you loose a lot of map.
Also how you can flush maxims out of buildings without incendiary grenades ?
I´m not saying luch was good , im saying that many players only fear luchs and overlook many other thinks that is do right now.
I think if we give them 40 fuel then luchs will cost 70 fuel and mechanized will cost 60 fuel everything will be fine because it wont arrive before USA captain or before russian at gun + nades.
Right now i tink its too easy ti kick OKW ass by fast m20 or clowcar or maximspam because of no counters.
+1
this is what I am concerning about. No incendiary nades no shrecks first 4 min. |
the price increase on volks is minimal. Especially compared to their new increased effectiveness, dual grenades, more accesible schreks, and the extra manpower from the cheaper strums.
The pack is an extremely vulnerable unit that has neither the retreat capability of mortars, or the gun shield and range of the lieg. It also has no anti infantry flak gun safe zone to fall back to and fire from. On top of this there isn't even a suppression unit to protect it in the captain tier. If the enemy infantry comes into range of t they can easily fire on it all the way back to the base. That means the pack always has to pack up and retreat before the infantry is in range or it will be wiped.
before the suppression allowed the pack to slow down assaults to give it more time to fire and run away. now the pack will have much less time to fire and retreat in assaults. It'll provably struggle to get even 3 shots off before it has to get out of dodge even with a decent rifle screen.
The pack has 100 barrage range and 6 models. It can easily kill 1-3 models per shot. It's a hard counter to regular mortar units by using barrage simply, especially ost mortar unit dies when 3 models killed. I have seen many players do a decent kill number using the pack.
Again, the ISG/Pack is fine without suppression. Thanks to Relic! |
In any case, the OKW panther, which is an upgrade from the regular panther, now arrives early than the Wehr panther,for the same price per unit, and shortly after medium tanks arrive. How do you propose a single Sherman take on such a powerful opponent, which has been gated or very limited before? In team games panther spam will come back with a venegance and no Allied faction has the tools to deal with it seriously.
+1.
The required fuel for unlocking both OKW panther and pz4 is 15+30+15+100= 160 fuel(if going T2+T4). It's fine for the medium pz4 but a little earlier for the heavier panther, considering that the Ost panther needs at least 215 fuel to unlock(only when skipping to T4,if you build T3 units first then tech to T4 lol...)
|
Given that the KV1 is widely regarded as one of the worst units in the game, I don't think you're convincing anyone. The Churchill is also not a heavy. It is a medium. The main gun on the Churchill doesn't come remotely close to being comparable with heavies.
Seriously?
The Churchill crews have a clear speech of "heavy armor".It has 1400 HP which is 120 more than a KingTiger and can eat 9 shots from pak40 or 5 shots from elefant. Sorry but it's not a medium. |
What are you talking about, you can see from your playercard you barely play Allies. It's about bringing it in line and also not butchering the faction, because all that means is down the line it will get more buffs and be OP again. You know Relic. Now's the time to test the mod and not be a biased idiot.
I have said I play as SU/UKF when we play arranged team games. Check out my AT 4v4 and 3v3 playercard. BTW our highest rank of Allies AT 4v4 is 15 but it's hiden now. Because we haven't played as Allies since the brits released, it takes too long to have an automatch when Allies:Axis=75%:25%.
The Churchill stats are not changed at all on this mod. Just 30 more fuel required. If you know how much fuel the KV1 costs and how much HP the KV1 has, you will agree with the Churchill cost increasing. It still performs well and don't have a number limit like all other heavy armors. So why whine like the end of the world?? |