Pretty sure light vehicles are supposed to suffer engine damage from infantry AT nades no matter the health.
I have the same knowledge of AT nade. I remember relic said only medium/heavy tanks can avoid that engine crits with full health but not the light vehicles. |
Lets do some myth checking here:
Fuel for first Stuart: 115
Fuel for first Luchs: 120
Verdict: Luchs & Stuart arrive at the same time. If the Luchs arrives to early, then the Stuart does too.
Now lets follow a normal game: Your opponent rushed a Luchs, now he will get battlegroup headquarters to provide heal: 40 fuel.
Your USF opponent does the same, he gets an ambu, Bars/zooks, nades. In total 45 fuel.
Right now both players have spent. 160 fuel.
Now comes Schwer Panzer & Major = 120 fuel.
Both players have spend now 280 fuel.
First sherman out after 390 fuel, first P4 out after 415 fuel. (sure you can go first liteunant or battlegroup headquarters, but I described a meta build here)
As you see it's pretty mirrored. OKW gets the better tank, USF gets the better infantry.
All that changes for allies with the patch that you have to actually get At out in time, WHICH IS NO PROBLEM.
Your suggestions show that you refuse to adapt.
Volks were changed so allies infantry simply doesn't walk over them with no mp bleed.
Panzerschreck accuracy was nerfed several times - it has 57 % chance to hit a stuart on long range. Nerf it further and its more a gamble than a upgrade.
140 fuel for a p4 means that it has to be equalized with the easy8, that means more pen on the gun and more hp on the tank. Since those units would cost the same.
In addition 155 fuel for t4 would delay obers too much.
If you'd analyze the changes you'd be able to realize okw pays now more for teching in general, even if you keep different resource incomes in mind.
You were just walking over OKW players before the patch and this is simply an unusual situation for you.
+1.
The time of Luchs and P4 is fine. It's almost mirrored with the US. People whine about free healing and no side tech, but doesn't the sWstruck cost 100/15? IMO the extra sWstruck cost is mirrored with side tech already. Also, can't the USF get free squards due to their tech upgrades? The US tech only cost 200 MP per tier while the OKW has an extra truck cost.
The only issue of OKW now is the arriving time of KT and the panther. Maybe relic can lock the panther with 3 tier tech buildings and make the KT be unlocked at 14CP. |
PF AT rifle nades are largely just worse than Panzerfausts. And largely just worse than Riflemen AT rifle grenades too, actually, as I'm pretty sure the former does 40 damage while the latter does 100. This enforces PF AT rifle nades are mostly an annoyance to any vehicle without numbers or other more significant AT sources firing at the vehicle first.
From my experence, the AT nade/panzerfaust can bring damaged engine crits to all light armors with full health. I am not so sure about that. Is that right? Also I don't know the Panzerfusilier's AT nade only does 40 damage. |
Ye my mistake, its the AT rifle nade.I don't have a rep but it's a long time that the fusilier's AT rifle nade has an issue.
@Katitof, The Stuart is a light armor, the grenadier's panzerfaust always damages its engine with full health and the AT rifle nade should do the same effect. |
Even fight against a light armor like Stuart, the panzerfaust can't damage the engine. Pls fix this bug, it's reaaly annoying.
Edit: my mistake. its the rifle AT nade. |
Pls hotfix this relic. |
They do. Sturmpios can drop crates which is not a problem with 100% ammo income.
Add triple 5% armor bulletin
Just played a few games, the OKW T4 is now 120 fuel.(105 to 120)
So don't you guy play the new patch??? |
Not true.
Luchs needs 130 fuel to get on the field.
Stuart also needs 130 fuel, but can you live until that without ambulance or nades? I hardly belive, which leaves Stuart 40fuel behind Luchs.
Don't complain about pz4? Pz4 with amrmor of a Panther can hit the field 40F before Sherman. How is that OK?
Also what about Lieutenant? Should it becime dead-tier since you always have to go for Captain?
Yes the Luchs come out a little earlier if the OKW go straight to T3, but also they don't have a medic HQ in 10 mins, do they? So it's fine about the arriving time.
The OKW Pz4 actually has 235 front armor but not 320. Maybe the T4 of OKW needs to be more expensive. |
USF has indirect fire but they have poor range on that indirect fire (the barrages of both the pack and the m8 are shit) and they don't have any stock rocket artillery. the lack of rocket artillery isn't a core issue but functional indirect (both the pack and the m8 are mostly high angle direct with their auto attack) is an issue. if they had solid barrages i think they would be fine.
Not really. The m8 barrage range is 80, but the pack Hwiz barrage range is very long,guess what? It's 120m.
Also the m8 have much lower angle.It is a wipe machine which can have 30+ kills when being used properly.Surely they have poor range but they can auto fire while the rocket artillery has a long cooldown of barrage. IMO the USF is fine when they now can use calliope. |
The luchs come out at the same time as the Stuart and its penetration has been nerfed so what is the problem with it?Complain the shreck blob but don't complain about the luchs pls.Also don't complain about the P4. |