The pop should be increased to 5 or 6,at least 5. A lot of units' pop cost should be changed slightly. Another instance is the Partisans which cost only 4 pop. Just laughing at Wehr poineers whose pop cost has been increased to 6. |
Bofos and 17 pounder AT are quite suitable for emplacements but not the mortars! Simply remove the mortar pit then add a common mobile mortar to the brits,all problems solved.Relic pls! |
keep performance at range the same, cut dmg by half, each upgrade gives 2x schrecks instead.
that will cut anti infantry dps by 40% per upgrade instead of current 20%. infantry will have a visible advantage against volks spam.
Bad idea.
The schrecks do 120 dmg per shot while zooks do 80. |
Just don't completely remove schreck.Replacing it with faust will be a big nerf. Giving them to strumpioneers is a solusion.Someone says they're busy but you can build 4 strumpioneers,2 for busy work 2 for the shreck. But still have some problems.What upgrade will be given to volks?Someone says stg44. But we have strumpioneers already. And the USF zooks blob should be nerfed by comparison. It's the same issue. |
the bundled grenade have a throw time of .25, which is the shortest throw time in the game.
the USF and UK pineapple by comparison have a .625 throw time.
It's the time from being throwed out to falling onto the ground. It's like you throw out a lump of cotton which is too slow to fall. |
You can't nerf British Artillery Cover without nerfing a whole lot of other abilities in the game. Yes, it is very overpowered, but its one of the few abilities that gives Allies a chance in 4v4s.
Nerf these as well:
- Ostheer Stuka Dive Bomb
- British Artillery Cover
- OKW Sector Airstrike
- OKW Assault Artillery
- OKW Zeroing Artillery
Show us replays where the OKW Assault Artillery works like OP. You must be joking this ability is holy shit and can kill nothing at all. |
The stun has been removed. The annoying thing is those shells anti everything and prevent infantry from supporting your tanks. It's a powerful map control ability especially in larger team games. I always choose this commander only for this single ability when playing as brits.
It needs LOS but Allies can easily push tank destroyers/comets behind their infantry then kill the engine-damaged Axis heavies which has no infantry support. The removing of stun is not enough imo.Reducing the chance of damage engine crits or rate of fire could be used to nerf it slightly.I feel like this can help Axis players have time to reverse their slow moving heavy tanks out. |
The bundle grenade takes too long throw animation,it's not like grenades but a lump of cotton which has no weight at all.
Also the brits Gammon bomb sucks. It never worth 75 munitions. I prefer to Mill bombs. |
2 BARs also have higher opportunity cost because of research requirement and Zooks. Rifles also have 5 men while Panzerfusiliers have 6, and bonus sight with the upgrade. As of right now you pay 30 munitions for each G43; all things considered it should be 40, or at least 35.
AT snare on Panzerfusiliers needs to be made a Faust ability, problem solved there.
Nerf the rifles first I will then agree with you.
The only nerf could be used on pfusiliers is the increasing of pop cost. But no more.Don't nerf a unit which is not OP. |
A lot of units' pop cost needs to be changed.It seems like relic made mistakes when they reworked the pop cost last patch.
Ponieers 6 pop (should be 5,increasing the pop makes the tiger/ele pop cost decreasing no sense)
Shocktroops 8 pop (should be 9 at the very least)
Panzerfusilier 6 pop (should be 8)
Partisans 4 pop (should be 6)
MG34 4 pop (should be 5 or 6,at least 5)
Artillery officer 9 pop (should be 8, 9 is too much for this squard)
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