Plus alpha experience that we may or may not be allowed to talk about. Like how Vet 3 Commandos with a PIAT hard-countered oh, every unit in the game.
Obersoldaten? Dead. MG Bunker? Dead. Panzer IV? Dead. Vet 3 Panzergrenadiers? Dead. |
It's not intended, it's just a side-effect of being a unit so uncommon that Relic literally forgot they existed. Another example of this is the KV-8 45mm and 222's 20mm still have flat penetration. |
While your placement is off, all units should be tied to teching. As currently call in meta commanders such as mobile defense and armor company dominate the meta while Soviets are just kinda back to always going for the heavy tank commanders with some howitzer commanders thrown in.
I disagree, going Puma is a result of a light tank meta where Ostheer doesn't have any comparable stock light tank. In order to fix it, the 222 would need to somehow take on this role. A Panzer III would be nice, but will never happen. |
I think the Ambulance should passive heal units around it once it's been parked for a few seconds. Alternatively, a manual set up that does the same thing, but triples HP and Armour.
It could have Overdrive, but I am against a general speed increase. |
The only non small arms weapon to have this property is ptrs. Whether it will actually function properly on ptrs or not is a different question because I remember spending time messing around with the origin of ptrs rounds to try make it not destroy the cover the ptrs squad was standing behind.
I once had a Panzergrenadier squad equipped with Panzerschrecks wipe themselves when they bunched up and fired point-blank at a stone wall |
Thanks for the info. I never thought the real life 221/222 are that small in size. This effects both authenticity and game play.
Yep, here's some Soldiers standing next to one for scale:
If anything in the game needs remodeled, it's the 222 |
Remove shoot through buildings, and heavy crushes if possible. Maybe reduce the edge AoE (7.5m - 10m) to 75 damage and insta-pin so squads on the edge can survive, but still get punished for being there. Vehicles taking less than 192 damage could receive crew shock to make up for the significantly lowered damage against them. |
Didn't think to check the OKW Bunker, but Ostheer Bunkers are definitely bugged. Oddly enough, only default bunkers are effected, upgrading them to any type will fix them. |
Explain why there should be requisites that should further delay T4 when the hard hitting mid game units are in T3.
It would open up the option of doing T1 + T2 -> T4 for players who didn't want to go for light vehicles, but didn't want an unused building either.
It just sounds like some arbitrary statement without that much logic behind it, unless you think being called T4 instead of 3 makes it scarier for some reason. As long as the building costs slightly more then it is fine, no reason to require an extra tech structure before it.
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Those weren't the final stats of the firefly. Relic even stated they gave it a 12 second reload to discourage players from using it so they could test how well they could do without it. They did that several times during the test.
I don't remember that, but it does make sense. They did revert the Volks / Kubel changes because they were taking too much focus away from the British Forces, after all. |