Yeah, the conundrum with the 222 is that the Light Vehicle focus shifted into beefier light vehicles like the M5 Stuart, M15 AAHT, and Soviet T3, but abandoned lighter vehicles like the M3 Scout Car, WC 51 Truck, M20 Utility Car, and SdKfz 222. The main draw of the M3 and WC 51 was that they could be fielded before any vehicle counters, but they have no scaling. The M20 relied on the same, but since Ostheer and Captain tier was buffed, it's obsolete. The 222 largely existed as a counter-balance to the M20, and it has become rather underwhelming as a result.
Like I said before, the only way this could work is if all 3 buildings had the same fuel cost, and you could build 2 of any to reach T4. Obviously T3 would still require T1 or T2, and starting fuel would be increased to cover the cost of your first building.
It's not Self destructive that a bug (blitz) and a feature that stops you from attacking a vehicle apart from attack ground should come before a design feature that doesn't stop a player from engaging, seeing you or catching you. Unless Relic wishes to state USF changes (welcome and needed) until then, bugs first then design. So no just common sense.
No but it is self-destructive and stupid to say "You can't fix X until after you fix Y".
Fix magic tank smoke, Fix blitz working on broken engines again, then look at this.
Panzer Tactician is fine, now that some British Tanks will also have it. Blitz should not be activatable in combat, Combat Blitz should trigger Engine Overheat minicrit when it finishes, Riegel Mines should be placeable by Pioneers.
the easy eight is a medium tank just like the panther make sure you learn that while your playing
CoH2 isn't exactly like real life, the Panther doesn't function like a Medium Tank in game, and the Easy Eight doesn't so much either. Both vehicles are geared toward fighting other Tanks, the Easy Eight is geared toward fighting Medium Tanks and the Panther is geared to fighting any Tank.
I think we're misunderstanding. The 221 and 222 have distinct differences in the overall shape of the body. Most notably the thinning back and the angles on the sides.
The car is a model from CoH1, back then Relic didn't care so much about authenticity. What likely happened was the designer accidentally used a mix of 221 and 222 photographs for reference, rather than just one type. They also have the size wrong, it should be closer to the size of the US Ambulance, but in-game is the size of an M5 Stuart.
then i should call the easy eight sherman a tank hunter then?
Yes actually, the Sherman Easy Eight is like a Medium Tank Hunter, it can battle all Axis Medium Tanks with an advantage. You can tell by the higher armour and penetration, like the Panther. The Panther is just the best Tank Hunter, having excellent armour, penetration, and health.
That focus fire thing is really interesting. I always wondered how Relic managed to make damage spread out over multiple models without recreating the mess that was Opposing Fronts on release.
For those who weren't there, in CoH1 every member in a squad shot at a single infantryman in a squad, which looked silly because the tracers from both squads would be pointed at one guy on the other side. Relic tried to fix this by having each model choose his own target. The problem was this lead to firefights where nobody died until the last few seconds, until entire squads suddenly died in one volley. Some players even accused Relic of adding "Squad Health" because squads died so quickly when their collective health ran low. PE suffered the most due to their small squad sizes, and having 4 men with less than 1/4 health wasn't rare. They reverted the system after complaints.
I guess it's a question of whether you consider something obsolete when there is something that can decisively outclass it, even if it's relatively uncommon or other factors dilute its impact. The 75mm Sherms were doing fine on average, even if we now tend to have a warped perception of these helpless American tankers getting slaughtered en masse by Big Cats.
That's not what I meant to imply. The 75mm Armed Shermans did fine when used in the roles you described. Most Armies used Tanks to fight other Tanks, the US Army felt that this was the role of Tank Destroyers, and thus despite the introduction of the 76mm Shermans, the Army felt they were unnecessary. The Army felt that a Tank could choose to attack wherever it wanted, and that a Tank Destroyer would respond to enemy attacks.
It wasn't until the Battle of the Bulge that the Army realised the Tank Destroyer doctrine was flawed, and that a sudden blitz through their lines left them unable to effectively fight back with Infantry and Shermans. It was after this realisation that the Army ordered all future Shermans be 76mm, and that 75mm Shermans will no longer be accepted.