You are referring to custom mods from the Workshop that players install, which would require you to have them installed to see them. What I am talking about is the new Warpaint winners' non-historical skins. I do not think they are as obnoxious as weeaboo skins now, do you?
I'm referring to the Tiger Shark, Anaconda, Wood & Iron, Dazzle and Hellbound skins that won the War Paint Contest. And the Blood skins, glad I will never again have to see those again. I could have lived with Dazzle, though. |
Having this option to simply ignore the non-historical skins is a must for any semi-historical players. I, for one, already cringe every time I get mixed Allies as an opponent, but I can just about live with that.
Pink Panthers and Anime Shark Tigers cross the line. I would consider the game unplayable after that, and I'm sure I'm not alone in this sentiment.
So not an entirely pointless market strategy. |
A Shock Trooper, having shot a squad of Osttruppen, trying to figure out if the girl in a picture that was in an Osties wallet is the same girl as in the picture in his own wallet. |
The only way I can enjoy the game is trying out non-meta stuff and making it work. Like Recon and Mech at the moment.
Taking a break at the moment. Fasting from digital games.
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I'd think it easier to randomly shoot through the walls of a building from outside and try to guess where inside the men are situated than to do vice versa. So not entirely unjustified, unless your complaint involves that the walls should be bulletproof. |
He's been in combat for the past two weeks, no time to shave! |
History mentioned. I thought that was a no-no. After all, this is a game with nothing to do with realism.
On a serious note, if there's a way to exclude it from search, why not. |
The few times I've had a vet 3 reinforcement ht it's been a real game changer. The improved radius is a great benefit but frustratingly hard to attain. I think this proposition is good, since it still rewards risking the ht in combat but doesn't make getting vet disproportionately hard. |
I've played around with them and against them every now and then. I don't think they're OP at all in most maps, but just a few days ago Montherme was an especially troublesome map to play against them with loads and loads of viable buildings and no single "key" buildings to garrison.
We were 2 OKW 1 Ost up against 1 Brit, 1 Sov, 1 USF, and the way it played out was that the Brit and US took to just holding us off and the Sov jumped partisans out to turn the tide in any clashes and steal our stuff.
Attacking a dug-in British position takes some preparation, and it really messes with your gameplay and concentration when there's the constant threat of any support weapons being taken over by sudden partisans from anywhere on the map. Add to that the usual Brit indirect fire and other abilities, and we simply could not think of a solution.
I was surprised by how well it worked with all the buildings around. Having the support covered by HMG's combined with covering the HMG's themselves wasn't viable, the Flak HT was hard to place without being right next to a building and being immediately hit by AT partisans, and mining or burning all the houses would have taken too much micro and time.
I'm not saying it's ZOMG OP, possibly just a L2P issue, but I just still don't know what we could have done against that. |
Planting mines is not viable in all maps. There are too many buildings in some of them. |