Profile of Imagelessbean
Signature
Post History of Imagelessbean
Thread: [2v2] I wasted opportunity, did I?13 Aug 2016, 21:02 PM
Hi William, I will take a look at this in just a bit. Sorry for the slow replay. In: Replay Reviews |
Thread: UK Mortar Barrage Range11 Aug 2016, 13:51 PM
The mortar pit needs to be closely examined, its ability to deny area with zero micro input is disturbing. The 17lber is a straight downgrade of the Pak 43, but I don't think it should ever have been brought into the game. At this point I would be ok with a Pak 43 clone, possibly requiring tech to unlock (Anvil?). The Boffers is still too lethal against infantry, and in team games where another player can provide the mortar pit it can lock out areas too quickly and for too long. Its suppression barrage no longer kills weapon teams but it does seriously discourage any sort of attack. The unit has no business in this game, and I don't really have a solution for it. My feeling about emplacements is that the game is worse off for having them. In: COH2 Balance |
Thread: UK Mortar Barrage Range10 Aug 2016, 18:29 PM
Katitof is right, mortar pits need longer range to deal with mobile indirect fire. Otherwise you could not build mortar pits at all. There are many better ways to implement the mortar pit than currently which is just a no-brain unit designed to be entirely ignored by the player. Occasionally they need to hit brace. All Brit emplacements need to be looked at in my opinion. In: COH2 Balance |
Thread: Prestige progress10 Aug 2016, 18:26 PM
Are you asking if there is a number based system to show you how far you are away, because if you know what level you are and you know there are 100 levels than you do know the percentage you are at on the way to your next prestige level. Since prestige has no impact on gameplay I would ignore it entirely and instead focus on how close you are to winning skins or commanders you want. In: Lobby |
Thread: Prestige progress9 Aug 2016, 18:51 PM
On your player card, if you hover your mouse pointer over it, a arrow showing a flipping direction should appear. Click it and the player card will turn over to show you the total progress towards your next rank. In: Lobby |
Thread: M42 AT gun, brainstorm and solutions9 Aug 2016, 02:44 AM
M-42 is in 2 commanders Fair enough, but my original point still stands. Changes to the M-42 disrupt critical functions within a commander. Instead why not replace a functionally useless unit with a unit already in the meta (although I will admit the Howie is not a perfect example of this)? In: COH2 Balance |
Thread: Using the Command Panther to skip Flak HQ?8 Aug 2016, 15:33 PM
Don't forget you get free healing on volks with vet 3 (I think). So you need only have them gain vet to that point. A CmdPanther is quite powerful if you play conservatively with it and remember to MT before it gets its first shot off. At that point you can make most Allied armor evaporate. In conjunction with a Puma you have a truly devastating AT option. In: OKW Strategies |
Thread: 3v3 - the unstoppable circlejerk?8 Aug 2016, 15:29 PM
I know this was posted a while ago, but I still feel it fair to address. To do what you describe you need LoS on two separate points on the battlefield simultaneously. You need players to work together very quickly and have their munitions stored up together. You must be playing against a team that cannot recap a point quickly, and you must be on a map where this works, which is actually not that common. Most maps do not allow cutoffs with even 2 points in a realistic scenario. While technically powerful there is a reason we don't see encirclement used that much. |
Thread: M42 AT gun, brainstorm and solutions8 Aug 2016, 15:24 PM
Keep in mind this unit comes inside a commander that gives buffs to units near the FHQ. As a result, buffing this gun has serious consequences since it will make counter play near impossible. If you make it better against Infantry than German players cannot use MGs to control conscripts around the house. If you make it better AT than it always pays to go this commander since you don't need T2 for any form of AT. Remove the unit and possibly add some more late game (Howie would be good) to a commander which is all or nothing after the 8 minute mark. In: COH2 Balance |
Thread: Raketenwerfer is awful4 Aug 2016, 17:11 PM
The issue is the clipping of terrain. This is a serious problem for the rakenten which is so low to the ground. I actually think the unit is fine, but if we got rid of clipping it would need to go on all AT. The real issue is the hills on maps. Topography, since units ignore it, should not be in the game. It should only be in the game if units took it into account when firing. I have no idea what your video is supposed to show. In: COH2 Balance |
561026560472560266560263559859559630559490559486559484558742
Latest replays uploaded by Imagelessbean
-
VSFullMetalDesa no pasaran Kansas Kobra KcatImagelessbean [AEF] Appleseed CKOPПIOH (UA) KowalskiBugged AT gunby: Imagelessbean map: Essen Steelworks1-1,234
-
VSImagelessbean ManxMarriner Richarddear||AD||1215[TATUZ] Black Dynamite [TATUZ] Blue Semtex? [TATUZ] White TNT?ISU 152 nerfed, you decideby: Imagelessbean map: Rzhev Winter1-1,232
-
VStorr CaptainDipshit Mandalore TheGuyWhoLikesCatsImagelessbean Von Strachwitz Goldeneye ZymoranGermans are the bestby: Imagelessbean map: Lienne Forest1-1,219
-
VS[WF] *- ObS!d!@ Fr - InF -__mok (FR) _fireStarter TingedDragoonRealtiger Imagelessbean yyoung2010