Ost needs to deal with 120's quickly. They are giant mp bleeds that can wipe whole squads which will win the game for the Soviets quickly.
Consider getting a mortar HT next time while constantly falling back with inf. Moving your units back every time they fire will cause him to move forward to reengage hopefully under a falling 120 shell.
Flame HT are a defensive unit now that they have heavily nerfed.
I would also consider getting a sniper very early in this patch so you can start to drop high value infantry units quickly and bleed his mp. You cannot stop the deploying of 120's but you can slow it down, and give you more time to build up enough forces to break through to it and kill the crew. Always, destroy or take the 120 mortar. If I still could make mines as German I would mine them with cheap mines as I used to do to decrewed 57's in vCOH.
This strategy is very common in 2v2, and very tiresome. The 120 spam with elite troops is really annoying. I think the movement of elite troops, and both mortar units (ost and soviet) to 2 cp's again is important. They outshine the T1 units and allowing them so early makes for, no surprise, off map call in spam.
Profile of Imagelessbean
Signature
Post History of Imagelessbean
Thread: Hmmm 2 v 2 issue: Guards and Shocks30 Dec 2013, 12:57 PM
In: Lobby |
Thread: Guard29 Dec 2013, 23:05 PM
Lol ok thanks for the pro tip. Now point me at the doctrine that has both STs and Guards. I don't have to point you to one doc. You get to pick one that's the point. Guards and shocks are so good you have to pick one. You still did not explain why if you saw lots of lmg grens you went with guards. Guards are good at many things, but not great at any one. Shocks are great at AI. If you are fighting inf then don't complain guards aren't perfect. In: COH2 Gameplay |
Thread: Shocktroops at 1CP29 Dec 2013, 22:14 PM
I don't take them out with that. I need Maxims before I am at 1 CP and often I have to consider to get a Zis first to take out bunkers and prepare for the flamer HT. How can he also have bunkers? Of course if he has bunkers and Agrens you need to apply more pressure. You don't need a zis to take out bunkers you should have other options. You can use flames or mortars (slowly) or guards, even penals with satchels. Again if he is dumping munitions (into emplacements in this case) he does not have them available for flame ht. In: COH2 Balance |
Thread: Shocktroops at 1CP29 Dec 2013, 19:32 PM
I don't know if this point has been raised before Agrens are very easy to handle with either T1 or T2. They just prevent conscript spam, even there it is still possible on some maps. If you are relying on elite troops to take out Agrens you really need to go back and learn to use the fundamentals of the game. I play plenty of mutli player (2v2+) Agrens are used on occasionally in my experience. In: COH2 Balance |
Thread: Guard29 Dec 2013, 19:29 PM
If you are having trouble with guards you are not using them correctly. Button is one ability in a list of pro's that guards bring to the table. Pro tip, if you are fighting lmg grens go with shocks, he has no munitions for flame HT. In: COH2 Gameplay |
Thread: Pio/CE Flamethrower upgrade29 Dec 2013, 18:56 PM
Agreed, percent chance on squad wipe. In: COH2 Gameplay |
Thread: Germans are bad27 Dec 2013, 18:24 PM
Let`s say the truth Basi, the Americans didn`t want to join the war because it wasn`t their war. They only joined when it was sure that the Nazi Germany is going to loose because of the 2 fronts. They saw the oportunity to kill 2 birds with 1 stone (Nazi and Communists) let them fight inflict as much damage as possible to each other so the great USA could bring democracy to them This is too broad. There were people in the US who wished to remain out of the war, but there were plenty who did wish to go to war. Roosevelt was an ardent war supporter, and before the US even joined the war many US citizens were fighting the Axis. Also it was certainly not clear in winter 1941 that Germany would lose the war. That was only made clear in the winter of 1942. In: COH2 Balance |
Thread: Germans are bad27 Dec 2013, 17:00 PM
The traditional narrative you describe is there for a reason. Even late in 1945 the Germans were organizing effective counter attacks that the Soviet army was struggling to defeat. The German army was a better unit, and would have won the war for Germany had Hitler not intervened multiple times at critical moments. In addition, the Soviet army did win by brute strength, tactics were difficult to teach to mostly illiterate peasants. In: COH2 Balance |
Thread: Soviet Mortar Vet 1 Ability27 Dec 2013, 15:02 PM
You really should not struggle to get vet with Soviet mortar. Place it well back and let it pick off units as they try to cap. It will vet quickly. I never have a problem getting vet 1 on any mortar against humans. In: COH2 Balance |
Thread: Scout Cars26 Dec 2013, 04:21 AM
They should increase the cost, and then increase the units health and damage. This should offer Ost a light anti infantry unit to deal with large numbers of infantry heavy armies that do not include Guards. Right now this car is a counter to only one unit (Soviet Scout Car) and is completely useless against even a single con squad with at nades. Since they come early I have no idea how to get AC on field before AT nades. Also repair cost MP and time for sure. In: COH2 Balance |
109405109320109309109276109274109266108912108896108877108688
Latest replays uploaded by Imagelessbean
-
VSFullMetalDesa no pasaran Kansas Kobra KcatImagelessbean [AEF] Appleseed CKOPПIOH (UA) KowalskiBugged AT gunby: Imagelessbean map: Essen Steelworks1-1,230
-
VSImagelessbean ManxMarriner Richarddear||AD||1215[TATUZ] Black Dynamite [TATUZ] Blue Semtex? [TATUZ] White TNT?ISU 152 nerfed, you decideby: Imagelessbean map: Rzhev Winter1-1,225
-
VStorr CaptainDipshit Mandalore TheGuyWhoLikesCatsImagelessbean Von Strachwitz Goldeneye ZymoranGermans are the bestby: Imagelessbean map: Lienne Forest1-1,213
-
VS[WF] *- ObS!d!@ Fr - InF -__mok (FR) _fireStarter TingedDragoonRealtiger Imagelessbean yyoung2010