The flanks of the ISU must be defended. They are vulnerable to all tanks and panzershrecks at tank range (below 50). They are vulnerable to stuka bombing strike. Once they are brought on the field, people treat it like the tiger ace- they focus their attention on killing it before it does any irrecoverable damage.
The Zis guns+ conscripts also help cover the ISU's retreat just in case it gets shot at by tanks. |
That too, but I find that the constant need for a pair of Zis guns + a conscript supporting them comes from ever present and flexible German Armor superiority.... T-34s need Zis pair, Su's need Zis pair, IS-2 needs zis pair, ISU needs zis pair, KV-1 needs zis pair,...etc. |
I find that the constant need to buy or reinforce Zis guns @ 320 a pop as Soviets tends to even out the manpower distinction. Soviets always need Zis guns to supplement their AT while the German can go without paks and spend munis for tactically flexible Panzershrecks.
So the T4/Panther/Brumbar teching costs tend to even out. In a difficult 1 v 1, however, there is sometimes no window for the delay to T4. But IMO, if you get through it then it's good to go. |
I do Brumbar first, and I use it to bleed Soviet manpower while the SU-85 threat is not big yet. I use my double PzG Panzershreck squads for anti-tank. (bind to 2) Brumbars are good enough against T3. It's t4 that it has trouble with.
Then when fuel's up I get a panther, (even if I lose the Brumbar) because soon there will be more than soviet tanks + Zis and the Brumbar + Shrecks won't cut it.
So I start going after their armor with the Panther & Panzershrecks, and if I still have the brumbar, it is used for AI/anti-zis. I try to keep the 1 Panther / 1 Brumbar/ 2 panzershreck group around. If I am rich, I will have 2 panthers.
I bind them 1, 2, 3, and have developed a 'combined arms' sort of feel with them.
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I consider Panther + Brumbar to be excellent, and better than 2 tigers in certain situations.
In other situations, 2 Tigers may be better but overall I don't like using Tigers very much. |
I must thank Akosi for revealing this to me.
I had long abandoned Counterattack tactics due to the slow firing rate of the Howitzer.
Now I shall try this method...... |
Yea, I have thought of that, too.
A good call-in for a future German commander would be an infantry focused commander that costs manpower instead of munitions and fuel.
So you have maybe a call-in german version of the Guards or conscripts: A 5-6 man grenadier squad. |
I feel you, Jazz. I know it's just a game but as a East front enthusiast, I would have preferred if they went with general accuracy |
This is a good idea for a thread. For motherland is good in theory but the execution of it is troubled IME. Personally, I've found the German 'tactical movement' to be more useful, but both abilities are not that useful. In any event, for the motherland is only good for swarming german infantry blobs which isn't always there. One still needs to worry about german tanks.
I tend to retreat penalty units if I get attacked. |
3 games as Soviet but 700+ games as German. Wow!
Just dropped by to say you're arguing a dense envelop of bias JHeartless. This is his player card.
http://www.coh2.org/ladders/playercard/steamid/76561198095880520
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