KV=2 is very situational- a high risk/high reward sort of unit. It has a huge lock-down delay and its regular fire is very, very slow.
(Im not sure about the kv2 i rarely face it and only got to play with it twice but it seemed to do quite well) |
I've wanted 'forward observers' since the game started. eg. A 2 or 3 man squad with Camo/invisible ability.
You know, I kinda wish Germans had infantry based recon. Doing recon for PaKs with a scout car means the scout car usually gets killed by the incoming tanks.
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Good list.
The problem I have with fixed self propelled guns like the SU-85 is their offensive ability and ability to operate without support. The Panzers don't have that problem. the SU-85 and the stugs are better in defense than offense.
I find the German tanks in both VCOH and Coh2 to be the most cost effective. They are the most flexible, and pack a punch:
1. Tiger Tank
2. Panther Tank for 2 v 2, Panzer IV for 1 v 1
3. IS-2 w/ self repair
However, I believe that the Panther + Brummbar can potentially have more synergy than 2 Tigers. This depends on the situation. |
Interesting, that. I find the Pershing to be quite good against both infantry and armor targets. It seems to be better than the Tiger at infantry targets and roughly equal to it in AT. But its HP seems to be a bit lower if penned. Against Panthers, it can beat them quite readily but like the IS-2, it will get mauled.
The important though: Unlike the IS-2, it is also available at an affordable price and quantity (Only 1 Tiger at a time for Germans, while Pershing you can call-in 2). The Pop cap is 14. (compared to 12 for the Panther) This makes the US Armor commander very essential for long games. The Calliope is also very useful and durable w/ an affordable price.
I've never read the exact figures so this is just guessing based on experience.
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Like coh2, I find the US/CW in VCoh to be annoyingly vulnerable to German heavy armor and tank destroyers: Most obviously Panther, Tiger, King Tiger, Jagdpanther. Out of 6 Allied commanders, this makes only the US armor commander w/Pershing viable for long and big games.
The CW's chief non-doctrinal response is really just the expensive, back-tracking 'Glass cannon' firefly. (which requires a lot of investment, like the purchase of the cromwell tank with no MG) Unfortunately, these don't have the armor to go toe to toe offensively.
Their churchills are like the Kv-1s....meatshields with pea-shooters.
Worse, the CW don't have a manhandled anti-tank gun and have to rely on fixed emplacements, which require fuel and can be bypassed/knocked out by infantry/indirect fire. As a faction, the CW is handicapped in the AT department once the fireflies are knocked out. |
Yeh..but paper made, better get the heavy one, at least is what I was doing...
Pop cap is a big deal in Vcoh, especially if you are losing. the Panther takes 12 pop cap- compared to just 8 for the P4 and a mere 4 for the Stug IV. Most of the infantry call ins had a double pop cap penalty along with high MP price.
I hope to get Panther and Tiger I (my favorite is Terror Doctrine) but sometimes that isn't possible.
As Americans I always use the Armor doctrine to make up for US armor weakness, which gives the Pershing and self repair...It is essentially the IS-2 of the game (except at bargain price with zero fuel cost) that can go toe to toe with panthers/tigers and beat them.
The M-10 is a bit disposable like the Stug but they can counter stugs/STUH42 if microed. 2 x Sherman 76mm are needed to beat a panther with safety.
It's a shame that they never brought in the M-36 (TD with 90mm gun) |
The Panther used to cost 140 fuel in vcoh. It now costs 110 fuel. The Panzer IV was 80 fuel in comparison. |
Yeah I guess that dynamic is lost with T3 Panzer IV? The first time I played way back in the beta, I was actually pretty shocked that T3 gave Panzer IV, it seemed so early for them to show up.
Yep. It's also a very basic coh2 design flaw in my view. That's why Stug IIIs are shunned by many players.
That, and the fact that the Panzer IV/Stug have front armor that can't be penned by the T-34/85. (Basically the Sherman 76 of Coh2) And the T-34/85 is a dual late game call in instead of an upgraded tank, etc.
So you don't see the bread and butter of VCOH: Careful Micro'ing with M10/Shermans vs. Stugs/Panzer IVs. |
I recently played Vcoh again I find the basic T3/T4s of the US vs. Germans to be well balanced and better than COH2. It's asymmetrical but not too much. It's just right. The PE/CW factions however- which are highly asymmetrical are a bit of a mess.
COH2 is more asymmetrical than VCOH (US/Wehr) and it runs into some of the same problems as PE/CW. The base buildings have less unit choice as well.
In the end the game revolves heavily around the tanks, and the having a diverse and interesting T3/T4 is vital for the game. This is the part that VCOH really did a better job with.
I have speculated since last year that if they fixed the T3/T4 and filled it with many call-in units (much of it which is DLC..) then the tactical depth would improve and many of the complaints about the game would evaporate. The biggest problem I have with the game is the T-34. With such a vital tier, they should have just copied the Sherman vs. Panzer IV/Stug IV dynamic from Vcoh. eg. T-34/76, upgrade to T-34/85. Stug III T3, Panzer IV T4. |
My favorite munitions attacks are the Rifle Grenade and the Molotov. I prioritize munitions hoarding (for 120 muni upgrades like shrecks).
So I often don't have the munitions to upgrade my grens so I use the grens + HMG. Ideally, the HMG pinns, and the Grenade shoot a rifle nade onto a pinned target. It does very good damage here, often killing 2 entities and damaging the others.
The molotov is obviously good and cheap. I try to use the same tactic if possible- Maxim pin, then molotov toss.
The others I find to be too expensive. |
The Stug in Vcoh is T3, and the Panzer IV, Panther are T4. Then there was the STUH via the blitz doctrine. A quick t3 1 v 1 build would be Stugs or Stug + Stuh instead of panzer IVs of Coh2.
Or G-Wagon instead of Stug, if you activate TOV. The G-Wagon was basically a glass cannon version of the SU-85.
So early game fights were M10/M18 + Shermans vs. Self-propelled guns.
In a way, the Americans have better gear until T4/call-ins (Panther, Tiger, King Tiger) |