^
Thanks for that, although I still find the whole faction mostly redundant- Why not then, play as American Infantry company then? At least they have Rangers and 57mm anti-tank guns.
The price of the SMG Commandos is 510 MP which is really steep. I find that behind the lines works (I played with partisan doctrine from COH2) to harrass and cap 1 or 2 points but it's not enough to make up for no churchills
Yeah, I like terror. I played a game with it where I teched up to KT first, and used my stugs + KT + grenadiers + 50mm AT guns against a churchill spam, |
Infantry company is very good, particularly for short/medium length wins. I think armor is weaker during this period, but it becomes stronger once there's an armored stalemate during late game. It is also strong during mid game.
Commando is however, baffling for me. It is a fun faction but I find that it, like Artillery lacks anti-tank and indirect fire strength. All it gives is a bunch of expensive SMG infantry units. I literally believe that only Engineers really help the British in their offensive ability.
terror- I find it a late game faction. V-1's, prop war, firestorm, and KT. I am surprised that it is that popular. The Wehr are munitions starved, and everything in that tree costs lots of munitions. |
The important thing that I've always complained about...is the fact that w/ the dual T-34/85s you really have to store fuel and MP up while the Ostheer pumps out P4 after P4.
This delay, which can be measured in minutes is an early gameplay disadvantage since you can't have one T-34/85 moving around and doing damage. Now with this commander one can pump out the T-34/85 once they reach the CPs quickly or immediately. |
Thanks. This makes the T-34/85 actually affordable. I'd say that people will probably max out on 3 instead of 4 during late game. |
how much is the single call-in T-34/85? Thanks in advance...I recently uninstalled COH2. |
I've been playing COH again after a very long hiatus.
What's the strongest faction now that the game has been out for such a long time?
Mine:
1. Wehrmacht- Due to the tanks. Most obviously the availability of the cost effective Stug, StuH42, Tiger, and late game Panther. And this is a 'tank game'. Tactically flexible, but weaker indirect fire.
2. USA- Due to the economy and well rounded nature. Tactically flexible, but weaker in armor than the Wehr.
3. Panzer Elite- Much of its units are useless and the faction is limited, but the Panther Battlegroup + P4+ PzG w/G43s are really effective as is its capping abilities. Hummels are really good, and are the second best artillery (after the Calliope).
4. British- Like PE, limited options for play- I only find Engineer doctrine truly effective. The commando doctrine seems to mold the British into more like USA- However, if I wanted that, I would prefer to use USA from the start....
The COH: OF factions are pretty much 'supporting' factions to me rather than primary.
USA:
1. Armor- Calliope and Pershing. Calliope is the most effective indirect fire in the game. Pershing is good like the Tiger. The global self repair & vehicle replacement are a lifesaver. This might be the best doctrine in the game.
2. Infantry- Very useful.
3. Airborne
Wehrmacht
1. Blitzkrieg- StuH42, Tiger. Tigers are a good value and Stuh is very effective AI.
2. Terror- For the instant indirect fire that the Wehr lack(Firestorm, V-1). The KT is a nice bonus, but not as good as the Tiger.
3. Defense
Panzer Elite
1.Tank Destroyer- Strong Call-in TDs so no rush for the 'Panther battlegroup teching' needed. Fuel can be diverted to Panzer IV Infantry Tanks.
2.Scorched earth-A few nasty gimmicks, but mostly for the Hummel.
3.Luftwaffe Tactics- The best thing is the AT strafing run.
British
1.Engineers- Churchill, AVRE, Crocodile. Very effective when used with CCT & Fireflies.
2.Commando
3.Artillery
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I recently played the VCOH trilogy after a long time of not playing it and overall, the original COH is better designed than COH2 even though there are some things that COH2 has that it doesn't. VCOH is overall more fun than COH2. There is more tactical depth and challenge.
If they want COH2 to be a 5/5 game (currently, it's 4/5 IMO), they really need to redesign the basics again.
I find that blaming DLC commanders for losing a game is mostly a copout. Pre-nerf Elite troops and Soviet industry I can understand, but the other DLCs have not been OP. |
The Game is....$20 the last time I checked on steam (a few days ago). It's actually on sale.
So you wrote a novel to complain about a game you've barely played?
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nvm |
The Is-2's higher price reflects its superior kill rate against infantry. You can kill 2 entities per shot.
I agree with Woof that the IS-2 is more of a shoot, backtrack, shoot, backtrack sort of vehicle. The tiger is too slow and fast firing to do this sort of thing effectively. |