And now the Soviet shock troops is the only
Soviet actual unit: For the OKW with their STG-44 volkss and sturm pioneers you should have it, and with the early panzer grenadiers the Soviets have no alternative as soon as the shock troops.
Dude, Luvnest DID destroy 1 Tiger and 1 Tiger Ace with that combo! 300 man power, 90 fuel + 100 ammunition is definitely worth the cost if you destroy a 800 MP /250 fuel tank.
Thanks, use it yourself. I can destroy Tigris with the PTAB + SU-85. It will cost me only 180 ammunition, for me my units are not cannon fodder and almost all my units have three veterans in the end of the match.
Ah, did you watch any test matches?
T-34 ram+IL-Strafe is super strong and took out mulitple tigers in a high level game!
And about 6 men Assgrens: upgrade cost 60 mun, comes after teching for battlephase 2 and the unit is still worse than soviet Shocks! I mean what do you want=? Assgrens sucked for years and now after some minor buffs they are finally useful and you still complain.
Great idea: spend 300 man power, 90 fuel + 100 ammunition to try to destroy the tank.
I would prefer to spend 180 ammunition on the PTAB bombs that will cause damage to the tank, stun it and I can spin and destroy the tank with the same T-34
Would be fair if this commander had some endgame armor, as of now it provides literally zero scaling into lategame. Why would anyone pick this over Isu+guards+bombing strike or IS-2+shocks+incendiary arty? Infantry is a cannon fodder by the end of the game and that commander has only infantry and support weapons with FRP, perfect combo to receive stukas and werfers into face.
And therefore, in my proposal for the Czechoslovak Corps was the IS-2:
- Soviets need doctrine tanks for more flexibility
- maybe a new commander with IS-2 will finally force the repair of IS-2
>>IL-2 Rocket Strafe
>>A slight delay has been added due to the high damage this ability can deal to armored vehicles in a short period of time, before players can react.
>>Added a delay of 2 seconds before the airstrike arrives.
This was only usable on small maps before nerf, on all 4v4 maps and chunk of 2v2's plane already was too slow to ever hit anything unless you used it near the edge of the map
Now it's utterly worthless on any maps that are larger than 1v1 in size. CAS commander has similar strafe, with 1.5 sec delay, I've never seen it hit anything in my life, after it received delay even on small maps
I look at the Soviet changes and understand that it is senseless to discuss anything, trying to offer constructive proposals is pointless.
It might mean they just clean up their own mess. But it might also mean they are going to release a properly tested patch or even a dlc.
DLC? I'm so excited.
No, this is impossible. Reliс abandon the game a long time ago and is unable to make new content for it. And the new commanders: Reliс thanks for the five-year support huge example - not a single truly new unit, commanders create modders. This has been going on for about 10 months. If the game had a normal modding tool from the start of the game, the creation of new commanders by the modders was more productive.
God I remember the old OKW which could resource switch into fuel and get huge amounts of fuel. I also remember volks being 235 mp and complete and utter garbage at some point. The WFA + UKF releases had a ton of issues that have mostly been fixed.
Personally I think the two worst implementations of faction mechanics are the vet 5 system and the lower resources that OKW had at launch. Both affect core parts of the game (Taking zones for specific income and the vet system) and for a while were nightmares for gameplay. Atleast both have been removed/fixed now.
There is a dual situation here - maybe they were broken, but it was interesting and fun, now the factions are almost mirror clones, and this is very boring.