Looks wonderful, your work is much appreciated as always |
It's like accuse a woman just being raped dressing too sexy, it's your fault!
I can think of 1 or 2 differences between these examples... |
Absolutely not.
When you play random teams, you take the risks. If I get a bad teammate I should be able to accept the loss, leave and try my luck again. It's my problem for playing random, and when I have time for e.g. 3 games per day I have no intention to spend 2 of them carrying a player that would struggle versus the AI for 50 minutes, only to have them lose all their units, rage and drop.
Conversely, if your teammate drops, too bad - play with the AI (good luck), drop and queue again or find a teammate.
The biggest problem is that, unlike vCoH, the AT and randoms share a ladder. Waiting times being what they are, this is unfortunately unlikely to change. As frustrating as the situation currently is, nothing will alienate players faster than forcing them to play matches they don't want to on penalty of punishment. |
Heh it looks like Relic liked OCF, but figures they can do it better themselves rather than supporting us to do it. Oh well.
Vote Ami for one of the paid casters #Ami2016 |
https://community.companyofheroes.com/discussion/242718/war-paint-championship-series
Relic is proud to announce, the War Paint Championship Series! Funded by the War Paint Skins available in the in-game store, the War Paint Championship Series is a 1v1 tournament that invites up to 16 of the top competitors from the Go4CoH2 ESL series along side 16 wild cards that make it into the tournament through two qualifier rounds.
This is a tournament for the community by the community. Each sale of the War Paint skins between now and September 4th not only contribute to the tournament's prize pool but also unlock a variety of unique and exciting rewards for the purchasers of the skins as well including free skins, decals, faceplates, t-shirts, and even a paid trip for 2 to Relic Studios in Vancouver, Canada! For more details on all the rewards available for War Paint contributors, check out War Paint Milestone Tracker now!
Tournament Details
The War Paint Championship Series will run over a period of five (5) weeks. During this period, there will be two (2) Qualifier Rounds in which up to 64 competitors will be able to compete to qualify to participate in the tournament. The top 8 competitors from each Qualifier Round will move on to participate in the tournament which begins on August 28th, 2016. The other 16 competitors will be invited to participate in the War Paint Championship series based on their performance in the ESL Go4CoH2 Cups make for a total of up to 32 competitors for the tournament.
Full rules for the tournament can be found Here or on Battlefy for each round's tournament page.
All rounds of the tournament will be live streamed on Relic's Twitch Channel.
Tournament Schedule
July 29th: Tournament announce + Registration Opens
August 14th: Qualifier Round 1
August 21st: Qualifier Round 2
August 28th: Opening Round
September 4th: Quarter & Semi Finals
September 11th: Grand Finals
Register Now to compete in the first Qualifier Round!
By participating in the War Paint Championship Tournament and any related promotions, you agree to adhere to Sega's Privacy Policy and be bound by the Terms and Conditions, details of which can be found here.
Rules and sign-ups: https://battlefy.com/relic-entertainment/war-paint-championship-series-qualifier-round-1/579a779fce841c200c7ddf2c/info |
Suppression from mines seems a bit inconsistent. It may be just the mine type (Schus being unchanged, apparently), or some interaction of cover/distance to squad/I don't know what. |
The only "OP" thing is the tracking ability, everything else is fine.
USF mortar does a lot of damage but barely kills anything at max range, and the crew is super flimsy, it dies easily even on retreat, unlike axis team weapons that just never dies.
coh2.org. You come for the discussion but you stay for the laughs. |
Not really a bug, more like using high play features.
AKA the kind of exploits that will never get fixed... |
Thanks for the replies to both of you.
I admit I don't have a lot of experience using the Flame HT (or PG schrecks for that matter). I will try it out |
Is it a bird? Is it a plane? No, it's a ban! |