Whoever will say, that "Flaremine is better, than medkits" - you officialy gonna sign, that you are retard. So, be careful.
You must never have seen high level competitive play. Flare mines are much better even if only for the wipe-on-door potential (which is, thankfully, getting fixed in the May June (July?) patch).
A retard badge for me too, please. |
I look at the past 5 or 6 posts... When did CoH.org turn into the official forums? |
Absolutely agree. Especially if your opponent has spotting abilities, you need to be constantly listening for the sound, and even if you hear it, even if you react perfectly, there is still a big chance you'll lose stuff (especially if you have to evacuate the Major+Ambu combo, which takes an unreasonable ammount of micro).
Hopefully Miragefla's changes (or other ones) make it into the upcoming patch. |
Than. Easier to play than.
Right now OKW are a bit more noob friendly, mostly because of the widely available AT. Ostheer are fine. After the patch, everything will be better ®. |
Please no. For the love of all that is CoH-y. They won't balance that system in a 1000 years. |
"They are fine in context of the Soviet army". For me it sounds like "Soviet army sux so hard, that bad Conscripts unit alone looks better, than entire faction in general". Well, +1 to that.
But for real - they are excellent support? I thought, that support job is for support units, like HMGs, like AT-guns or speciallized support infantry... you know. And mainlines infantry job is not support, but fight and capture and doing most imoprtant job in field. Not support.
And good news - not only Cons can build good green covers and fight nice behind them. Volks can do it, Tommies can do it, and also build non-doc trenches, lol. That's not "strength" side of Cons, try something else.
I disagree about the army sucking, but I won't convince you, so let's leave that.
Units 'support' each other. I don't mean support in the sense of team weapons.
A six man squad behind green cover is much, much more durable than a four or even five man ones, and the target size difference is negligible compared to cover bonuses. |
I guess i shouldn't reply to troll threads.
Since game launch cons have been patched constantly and are finally fine now.They do not need lmgs or superior firepower to win fights,they have durability and versatility.Cons win my games.
I agree. Conscripts are fine within the context of the Soviet army, even more so now that Penals are getting a buff. They are excellent support for the rest of the army and fight well enough behind green cover, which they can build. They may be more difficult to use because you generally need to be microing a greater number of them compared to other factions, but I don't think this is a problem. |
Nope, seems to be a unique link per person, this one doesn't work for me. I also haven't received an e-mail (yet, hopefully).
Edit: Nevermind, now it works. |
"The next balance update that will incorporate many of the changes outlined in the May Balance Preview Mod is scheduled to be released closer to the end of the month."
https://community.companyofheroes.com/discussion/comment/247169#Comment_247169 |
And in the larger sense, it's a slap in the face to the tradition of COH, which was originally about maneuvering, flanking, and cunning micro and tactics. All you can do is bomb it, or waste a lot of manpower assaulting it.
It lowers the skill cap of the game by its very existence.
It makes skilled players mad because their skill means nothing since any noob can throw up a Bofors and it will take only slightly less time for a top 10 player to get rid of it then another noob.
This is an excellent summary of the issue with emplacements in general. |