I don't think that it needs skill. Clicking 20 times per second into the direction of a squad is not skill in my opinion. Crush kills were not achieved by driving through/over a squad in 95% of the times. Instead it was just the models running into the side of the tank and dying. And this all was pure RNG and fucked up pathing.
Nope, this. |
Removing crushing is one of the best changes in recent past, if not especially impactful.
"It promotes blobbing" - that's like saying that removing the M42 AT gun from Soviets will promote KT spam. If crushing is a faction's main counter to blobs then there is a different problem altogether.
"It's unrealistic" - like, arguably, the removal of blizzards, reduced mine lethality, limit on heavy tanks, and many more. All good changes.
"Unit X needs it to be viable" - I don't work at Relic, but I would bet my left nut that crushing ability was never considered when tanks were being designed and balanced. If a tank is underperforming versus infantry then there are numerous ways to buff its performance in a consistent, intuitive way, like the T34 MGs buff.
"Suppressed/pinned infantry will screw with vehicle pathing" - a legit concern. If tanks can't be made to phase through infantry, then yes, I agree it's much better to keep infantry crush rather than completely screw up their pathing. Hopefully this is not an issue.
I've always felt that tank crushing is a gimmicky mechanic left over from the campaign, bringing some 'coolness' and 'realism' at the price of consistency and good gameplay. This is my subjective opinion and not everyone may see it this way, but I'd be really really happy if crushing is really (mostly) gone. |
God forbid expensive tech-wise tanks to kill infantry and punish greedy play.
Bloobers rejoice.
What's next, removal of cover?
It's just as likely to crush a lone squad in 3 seconds. If crushing is required to counter blobs there are more serious problems with the game.
I like 95% of the changes in the Balance Preview, and this one is in top 3 for me. A step away from semi-arcade gameplay mechanics. |
Great work, it's really appreciated! It would be a pain in the ass to play CoH2 without .org. |
Well, either I'm not a CoH2 player, or I'm a liar, because I wouldn't say the mortar pit is the most frustrating and broken thing I am currently facing. |
|
The AEC is simply the best option for the Brits. Not only does it deal with Panzer 2s, 222s, 250 halftracks etc. It's also pretty dandy against infantry and allows you to push the enemy back. Not going for the AEC ASAP is shooting yourself in the foot I'm afraid.
I completely agree. I just dislike the fact that this really reduces the flexibility of the faction and makes it predictable. Thanks for the info bout the sniper, and the others for the BOs.
Is the Bofors in any way viable in 1v1? I'm not talking emplacement spam but rather setting up a safe, defensive (not far from base) vehicle deterrent to fall back to until there's a vehicle out to push. I'd try it myself but I'm still not good enough with Brits to be able to pull it off even if it's doable.
Are there any high level replays of 1v1 Bofors use (prolly RedWings )? |
Thanks for the reply, I'll give PIATs another go.
Does the Sniper vet1 ability still deal engine damage to light vehicles? I know they changed something about it in a patch but I can't seem to find it in the changelog. |
I want to start playing Brits more actively so I'm looking for advice.
The two main things that have kept me from playing them so far are the emplacements and the lack of infantry snares. I won't talk about emplacements because enough has been said.
I feel that the lack of (non-doc) snare on infantry makes the army composition fragile and very vulnerable to light and later medium armor, at least until you're able to get a couple of Cromwells and/or a Firefly. The problem is that if you decide not to go for an AC (or you lose it), the only AT left is the 6pdr, which is an awesome AT gun, but can be circled to death. PIAT's are cheap and good, but can't hit a well microed vehicle, especially something like a Luchs. So every time I play Brits I feel I have to either get an AC (which gets boring after a while), go Tank Hunters or hope my mines get hit. Otherwise, there's the ever present threat of a couple 222s, a Luchs or even a fast medium parking in the base.
With other armies there's always the possibility of having an AT gun screened by infantry, especially now that OKW gets fausts.
Is there something I'm missing? Are there other reliable ways to deter fast vehicles apart from the AC (and tanks)?
I'm talking about 1v1/2v2. |
Canister shot was bad. That being said, the Greyhound and the commander(s) do need some love IMO. |