So you have 2 options. Buff the commander or buff E8 or hybrid. This patch had done neither or 3. It tried to be a hybrid. E8 and the commander were buffed, but ever so slightly.
E8 got an option of being a cretin version of the Jackson and the commander got some small gimmicky buffs that really don't change anything. Maybe (big maybe) in the 1v1 they do mean something. 2v2+, nope.
In my opinion,
E8 should have gotten a price increase along with 800 HP, 240(or 235) armour, speed/accel buffs and a slight penetration buff.
Compared to the Comet, it would be slightly cheaper and would probably not be a huge power spike in terms of timing. Timing could be adjusted by longer build time or something. Veterancy would probably need some looking at, especially the radio net. 240 armour/800 HP tanks en-masse would most likely be OP in teamgames with radio-net. Or maybe add some buffs, like the penetration one, or 45 range through veterancy.
That way the E8 would brawl a lot easier, would bounce a little bit better and would survive a snare + 4 tank hits.
USF would get a commander with a lategame tank that would still lose to Panthers, but would actually demolish OKW P4 and bounce more reliably AT shells.
I would also swap the current halftrack with the mortar halftrack.
Commander gets:
Good anti-blob platform through the possibility of dual mortar HTs (dual paks shoot too slow and shells take too long to land with mediocre AOE profile to actually hurt blobs, only good for static sh**).
A true premium tank that can actually demolish medium tanks, arrives after the mediums, costs more and loses to Panthers which would arrive somewhat later than the E8 to overshadow it, BUT, the E8 would be much more active through it's speed/accel and the possibility of a late-game Hail Mary.
That's a commander I would definitely pick in 3v3.
Mobile? Check
Late game? Check
Anti-blob? Check
Commander weakness? LeFH, heavy tanks. Would have to go for Jacksons for that. Population management. If you want 2 Halftracks to counter blobs + infantry you gonna need to sacrifice one E8 for the population.
Just my two cents.
Agreed. Maybe they should put you on the balance team.
All jokes aside though the biggest weakness with the Easy 8 is that the rest of Rifle Company is pure shit. Instead of fixing that they turn the Easy 8 into a garbage Jackson Hybrid that excels at nothing except for how bad it is.
Even if the Easy 8 Shot B4 Rounds from halfway across the map with instant suppression that deleted everything or was made into pre-nerf Tiger Ace I still would not pick it because the rest of the commander is hot garbage.
At the very least though it should have been Comet/Panther level which are
STOCK non doctrinal units that a Commander with the sole purpose of is the Easy 8 happens to be significantly worse than those units. Wether it needed all techs unlocked, 12 CP or whatever it should have been made that way instead of the current implementation.
If you are going to change something then it needs to be done correctly. They could have left it alone and it would have made no difference because USF doesn't have a complete toolkit at its disposal.
Now if they had buffed the M8 Scott by removing the Auto Fire and converting it into a Mini Priest equal to Katyusha/Panzerwerfer instead of nerfing it into the ground then that would have freed up USF from having to always pick Priest/Calliope commanders and Rifle Company would be a solid luxury choice but you are asking me to give up Calliope/Priest with no alternatives in place? Why would I pick this garbage commander over something else especially since the easy 8 is worse than stock options from other factions.