You don't really seem to understand chain of command very well. Yes, you are superior to the comissar and the troops, but the troops report to the commissar. The soldiers do not answer directly to you, that is a construct of the video game. In real life, orders are disseminated from the top of the rank structure down to the bottom. The commanding general of an army is not going to tell a squad of infantrymen to retreat, that's the job of their squad leader.
You, as the commander, are effectively issuing an order to the commissar that he is not to allow a retreat past his position. Where he stands is the line drawn in the sand. It is his responsibility to make sure that his troops do not retreat past his position.
And yes, it is completely fine to give a commissar a forward retreat point with the idea that it is to represent order 227, because faction flavor has always been a thing.
Why do soviets have 6-7 man squads while OST has 4-5? Why do the americans use a literal ambulance to apparate soldiers out of thin air? Why do the British engineers build bofors with nothing but the rucks on their backs?
These things are gamey and not meant to be taken so seriously.
So to recap, orders are disseminated down from higher ranking officers to the lower, the commanding general does not give orders to soldiers, this is a construct of a video game. A forward retreat point for the comissar being explained as relating to Order 227 is fine because faction flavor has always been a thing. And I am hungry and I'm going to eat breakfast now. Good day.
Agreed 100%. COH 2 is a video game which is loosely based on World War 2. The Commissar having FRP based on Order 227 would fit the theme of the unit very well even if it may or may not be 100% accurate as COH 2 is not a WW 2 simulator. If it was Whermacht would be making 1 Panther to take on 500 Shermans/T-34s and it wouldn't be a fun experience nor balanced.
Also The commissar held military rank equaling the unit commander to whom he was attached; moreover, the commissar also had the military authority to countermand the unit commander’s orders at any time. It fits the unit fine. Kasarov is basically a Karen that needs a safe space because he is obviously triggered over a video game which is not even close to being historically accurate. German Units do not wear Swastikas on any of the uniforms (replaced with Iron Cross and also most of the Uniforms in game are slightly inaccurate - Also needing to meet market regulations to have the game be sold) yet you do not see anyone having a melt down over it like Kasarov is with "Not One Step Back".
Regardless of how brave Soviet troops were, Stalin did demonstrated how little he cared for other peoples lives in many occasion.
"Negative" stereotype should be aiming at Stalin and not the troops.
Agree with you here Vipper. Especially since Stalin was well known for committing crimes (purges) against his own people that make the Holocaust look meager (all crimes against humanity are terrible regardless of scale) in comparison. Anyway apologies for going a bit off topic there.
The Point is Soviets should have more access to FRPs and the Commissar would be a good candidate for that. Whermacht could also use some FRP love as well wether it be through an officer or retreat bunker it doesn't matter what flavor is chosen as long as it fits thematically with said theme/commander/faction.
It would be nice also if OKW could make additional Battlegroup Headquarters considering British with extra manpower can build numerous across the map.