Not necessarily. He's only talking about 2v2, and even then it's extremely questionable.
You mean the same way that there is no real counter to the flakHT if your opponent goes T1?
Why not? God forbid you actually have to spend resources on a unit that can keep you safe from a scout car. You only need to get a single shot off to keep it at bay. Sure, it won't kill it, but it gives you enough time to get to schrecks. The kubel is the same; not killable in the early game, you can only limit the damage it does until it gets hard countered by AT.
This is almost irrelevant. If you go T1 for snipers you have 0 pushing power, no way you're going to be able to take out a truck. Show me a high level replay of penals somehow being able to take down a truck in the early game and I'll show you a match where the OKW completely fucked up.
You jst made the classic soviet mistake in 1vs1 games: if you bought tier 1 you CAN still buy tier 2. use tier 1 to gain the advantage then use tier 2 to either press that advantage or negate his flacktrack |
If the MG42 needs a buff, what does the Maxim need?! Its cone of fire is only a third and even LMG Grens kill it frontally with one click for a rifle nade. It's absolutely mindboggling how this can be in the game where the counter to standard infantry gets countered by it.
The weakness of the maxim is completely negated by the its ability to pack-up and reset 3 times faster then the mg42. combine this with sprint a 6 men crew its the best mg in the game and would e brutally broken if it had the same strengths as the mg42. before the okw appeared (and the okw having the tools to shut down every single cheese strat the soviets had) maxim spam was a massive problem because it was that damn good against the ostheer. |
I don't think OKW is op in the sense that they're unbeatable, I just think that they're extremely boring to play as and often frustrating to play against. Volks and ober spam into KT is completely beatable but has to be one of the lamest strats ever to fight. I had a pair of vet 3 su-85s bounce 12 shots in a row (yes I counted) in a team game with friends earlier and while we still won because of early vp dominance, that feeling when OKW starts to vet is just ugly. It was a 2v2 with just friends playing eachother, but even in friendly games like that I get a bad taste in my mouth.
in what way are they boring to play? every faction has cookie cutter builds and the okw is not so different. and stop being so dramatic mate you sound if somebody is sawing your arm of when you play against the okw. |
In that case the T34 misse an awfull lot. It happened more than once or twice, which is why I started wondering if it is with the Puma armour.
Did noone else experienc this?
Then you have a case of bad rotten luck. did you do your annual goat sacrifice to the RNG god? if not do so! technically the puma is slightly more difficult to hit then the standard p4 but nothing that would adversely affect the accuracy of the t-34 midrange. |
But chance of penetration is still bigger against the rear of tanks and vehicles? Or has this been reworked totally? Or why do we then have floating text saying 'rear armour hit' if it makes no difference?
Correct. Most units have significantly weaker rear armor.A puma attacking an is2 from the front has no chance in hell. but i did manage to kill an is2 with a single puma from the rear. the rear notification is useful to align your armor in such a way that you get attacked from the front. Their are quite a few situations where you are not entirely sure if your opponent hits the front or rear. |
No i dont agree. what you describe is simply bad gameplay on part of the mg user. You should have a wall of infantry providing protection so they dont get shot down.
The entire point of the mg42 is a force multiplier that fails to deliver as blob can still walk right over you mg and supporting units.
What the mg42 and mg34 need is significantly better suppression against (and im talking 25%) units in the open (not against the ones in yellow or green cover)
This way full frontal blob assaults get mercilessly shot down. |
Sorry but PzIV can compete with T-34/85. Throw in Pak support and you're on top. Whenever I play Wermaht and see 85s on the field I don't feel like I have to go Panther or Tiger to be able to win and Vet2 PzIV is much better tank than T-34/85. The real strength of this commander is mark target and the fact they come in pairs which may catch you off guard.
Sry but the entire point becomes invalid when you mentioned the pak. The pak is not free and if you need to support the p4 this extensively then it shows how much better the 85 is compared to the p4. the 85 is indeed soft enough for regular AT abilities to destroy it but with a high dps 25% more hp and penetration and a low scatter which allows it to murder infantry its without a doubt the best medium generalist tank in the game next to the e8. |
Ad the Japanese for a change a faction that relies on powerful infantry and light vehicles but have poor tank selection |
What really irks me is when I fire at a puma at it's REAR and it fires at the front armour of my T34. T34 still loses clearly.
The Puma has a large caliber (50mm?) AFAIR, but still: I'm shoting at it's rear. Isn't it off scale to a tank vs armoured car battle that the armoured car has so much rear armour it can outlast a tank?
Armour front or rear means nothing when it comes to the hp of an unit. the shot either penetrates or not and then it does damage. the puma has 400 hp and needs 3 shots to be taken out by the t-34 that does 160 damage. the puma itself does 120 damage and needs to fire at the t-34 6 times as the puma's gun does 120 damage and the t-34 has 640 hp. |
i play 1v1's and i still think USF is weak as fuck. OP early game should not make up for a weak as a small cold puddle of chicken piss late game
No you need to l2p . even if you get heavy armor your problems will not be solved and the usf is a stronjg faction in 1vs1 games. |