For a heavy generalist?
270 armour, 960 effective hit points, price reduced to 540 MP 200 FU, accompanying nerf to the fire rate of tank destroyers.
+1. I’d go even lower on the fuel to 180 even. I also agree that the Pershing is the best example of how a heavy tank can fit in with other units without nullifying mediums. Pershing wipe potential is too high though.
The counter argument that this design style wouldn’t work in large team games is fair, but it begs the question of how much do you want to balance around large team games? 4v4 games are a crazy mess of spammy chaos. Fun for some, but with a very different sense of balance. 4 players worth of AT gun walls and tank destroyers is going to erase any single piece of armor; should heavies be designed around that though? It can certainly be done, but then those units become unrealistic to acquire or deal with in 1v1 and 2v2.
I’m of the opinion that heavies should just be more like generalist panthers in terms of cost, timing, and durability; and as such should fit better into a combined arms force. With less of a gulf between heavies and mediums, you get to see, use and counter them more often in 1v1, and the match revolves less around them in bigger games.