Ram is still useful in desperate situations. I think it should just be a guaranteed engine damage with high chance of crew shock. Ram is really only meant to be used now when you know you're going to lose the tank.
Considering T-34/76s are bad but not completely useless like when the game launched, I think it's fair. |
If you haven't tried it yet Festive, you should give it a go. I'm having a really good time trying out all the changes, even just against the AI. It's revitalized the game for me in a way no other mod has even come close to doing. And I found out today that warspoils still drop even with a mod loaded |
So, I was thinking about ways to diversify OKW a bit and it seems like now that volks no longer have shreks, a raketten or two is almost manditory; why not add a little bit of functionality to it to make it more of a support weapon as opposed to something you feel you have to build but is kind of dead weight until vehicles show up.
Now that volks have mp-40s, you could maybe give the raketten a smoke round or something to help them push up when it's time to go on the offensive. Raketten smoke round: 15 munis, fires a smoke round exactly where you aim it. Or maybe an 30 muni aimed shot that puts a shot right on target to snipe an infantry model or two. Just something to give it a better supporting role.
Seems like the raketten has a lot of potential to be a unique kind of support weapon for OKW that breaks up their infantry spam a little but isn't just another MG or mortar. |
The quality of life change being able to upgrade BARs and zooks in the field makes me so happy. This needs to happen in the actual game. It's so freaking nice. The small increase in cost seems a bit arbitrary as if there's a time to upgrade weapons in the field, then the racks still provide the benefit of instantly upgrading when in base. I understand wanting to keep the racks relevant though. |
Wow, it's so weird mentioning a bug and having it fixed almost instantly... It's amazing.
Anyway, a few more points of feedback:
The addition of suppression on the howitzers is perfect. It's exactly what they need to be effective even if they're not landing hits and getting squad wipes. The projectile speed increase on the ml-20 is noticible and awesome. If the projectile speed on the LefH was also increased, it wasn't noticible. Counter barrage seems a bit lackluster still but I only used it a couple of times. Maybe reduce the cooldown of barrages when it's in that mode? Not sure on that one.
I like how effective guards are now, maybe all they need to not be spammed is a 400mp price tag? Or perhaps just remove their DPs completely and make them AT specialists.
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So I just got done playing a few bot games to get a feel for this version of the mod, and the first thing I have to say, is that it feels really good. Playing against bots makes it pretty tough to tell how a lot of the changes have affected timings and balance but I plan on playing a bunch more games (probably mostly against bots :/ ) to give you some feed back.
First of all though, I think I found a bug; it appears as though vet5 volks lose access to panzerfausts for some reason (they had the mp-40 upgrades if that matters). The second thing that may or may not be a bug is that the Dshk HMG seems to be waaaay over preforming now. The suppression is much, much higher than any of the other hmgs. It needed some kind of buff or price reduction, but as it is in the mod, it's kind of broken.
So many of the changes felt really good to play with, but I absolutely love the DP upgrade for cons. It adds a little long range fire power but doesn't feel overwhelming at all. It's not at all like giving a gren an lmg-42 in terms of the feel of it's impact.
Guards are very good now. Hard to tell against bots, but maybe too good. The PTRS rifles are actually really scary against light vehicles and had a noticeable effect on P4s. A guard squad by itself isn't going to solo a medium tank, but the guards can actually contribute some dps which is cool. My only concern is that as they're good against all targets, spamming them might become a thing. Not sure if having Guards in T1 is a good thing. I understand the motivation for it, but T1 doesn't really have a weakness anymore.
OKW plays a lot differently; gonna need more games with it to get a better feel. First impression is that the raketten change is perfect but it's going to be tough to tell where volks stand now without playing against people. The mp-40s seem like an odd decision at first but the weapons themselves do good damage (I was surprised by how well they did against cons) and seem to be the kind of upgrade you'd only want to get a couple of to act as deterrents for aggressive play from allied infantry. My only issue with that is that it kind of over laps a little with what SPs do. Speaking of, shreks on SPs works well.
Overall, it seems like you've solved the MP float from OKW as you need to buy rakettens and probably an extra sturmpio for a sweeper or shreks. Not buying a ton of shreks also frees up munis to lay mines or get mp-40s/mg-34s but it doesn't feel like there's muni float or deficit either. Need to play a lot more games though.
I'll have a lot more feed back later as I play some more with the mod. |
Impressive list. Maybe I just missed it but did the intangible cap points (I.e. they don't mess with vehicle pathing) not make it into this version? I'll definately be trying this tonight.
For irregulars, I feel like they're kind of like combat engies that are more long range oriented in roll. I'd replace their svts with conscript mosins, make them able to plant mines and give them a 5th man at vet 2. Probably drop the reinforce cost to 20 as well.
Edit: nm, saw the cap points change. Just missed it on the first read. |
That many bullets into that many people should mean more dead people.
The point of HMGs in the coh franchise has never really been to kill people, it's to suppress people so that other things can more easily kill them. |
No offense dude but swimming...? Do you mostly play bridge maps where this could even possibly be a thing? Road to Kharkov... New commander ability, troops get R&R in the lake.. 3cps... Worth. |
Thanks a bunch! Answers everything. x
No problem and good luck! |