Imo it shouldn't be equal price between mg42 or maxims simply because one is Soviet and the other is OST. Each faction develop a different playstyle and resources only mean time since they are not harvested. If both faction have equal cost/performance you simply clone a faction into another and that's boring.
To force Soviets into swarming infantry and to force ost into support weapons you tweak prices. To compare cost between faction is less ideal since not all of them have to trade in 1vs1 and even less trade cost effectively to do its job.
Also mg42 is known to be the best "as a gift" to OST, which pays backs with no light tank. Soviet has t70 to scale early mid game. Or you want to clone t70s into OST too?
a suppression platform is a different animal than a light tank, the ability to not be walked right over by massed (perhaps STG armed?) infantry is a right that all factions should have, and since the mg34 was moved from doctrines and made as accessible as possible for the okw id think that the powers that be agree.
i do agree that its hard to judge units across factions, but when the price point and intended job is the exact same and timing is about as close as it gets yet performance is opposite ends of the spectrum it needs pointing out imo.
if the maxims suppressed as well as the mg34 but still had its 6 man crew and cost something like 300 mp it would be less of an issue as costing the same as the mg42 and having a 6 man crew but also needing the 6 man crew to maybe sometimes escape but usually not because it cant stop infantry walking straight at it unless it has vet and preloads ammo (which, again to draw from across the aisle, the axis mgs have increased damage and pen in the same slot, not "do your fucking job") and likley to still deathloop. infantry should be retreating from mgs that they run into head on, not the other way around....
As for the Maxium just make it like the Vickers without the penn vs vehicles and give it a 4 man crew. That way you get a better suppression platform without being too hard to kill when flanked and yet still justifying it's 240 MP cost.
congrats, you just renabled maxim spam while somehow both making it more effective and harder punished.... spam so hard until a counter comeos out then probably just drop because there is no coming back from all your mgs dying over each other trying to decide who has to push the mg through the fire...
it CANNOT be made squishier because of the deathloop. but it also cant be made work at the price point because of the 6 man crew, but at this price point its underpowered at its intended role. making it cheaper and worse wont fix it, it needs to be made more expensive (prevents spam via hurting map control alot, and also raises the amount of attribute points it can have) and better(to.... do its job....)
So what's the best Allied MG right now? Before i stopped playing, the DSHK could suppress very well, but it looks like it was nerfed
DSHK or .50 cal probably. both are premium priced and very effective while also doing decent damage to lights which is nifty. 50 has a wider arc but the maxim has extra men- granted the dshk also deathloops, but thats from a flank, not a head on engagement, like mgs should both of those monsters punish walking directly at them