Limiting heavy tanks would be good way to go.
Didn't they did try to do this some time ago when they increased the pop values?
I think ISU and elephant both need looking at, personally with the ISU I like the idea of the HE/AP round switching meaning its either AT or AI then its comparable to elephant but for its inferior AT it has AI capabilities.
A lock down ability on the elephant and/or removal of scope or forward sight is necessary I think. I would argue for lock down on the ISU but then its basically just an expensive KV2?
Alot of people are arguing elephant is balanced but ISU not? don't see this at all tbh. Yes ISU is OP atm and this is more noticeable than with the elephant but imagine there is no ISU then look at elephant and you will see its crazy OP.
I think that it has always been unbalanced its just people didn't capitalise on it before because of the broken tank system with panthers p4 blitz etc made it unnecessary. I have played alot of 2v2's lately and tried to not use the ISU and use IS2 or t34's and yeah it works great till Germans pull out an elephant then its gg.
I admit sometimes I do the same as German's if I see the enemies have not gone with an ISU commander and I have option for pak43 or elephant I know I just need to hold on till end game and I will have a huge advantage. The damage of both of these units is ridiculous a trick I like to do is use the map hack ability, hold fire till the enemy tank is well into the range then by the time it realises it’s been attacked it can’t escape before you kill it.
Medium tanks in 2 shot? wut? lol keep exaggerating. It is 3 shots. And yes, with the slow firing rate of the Elefant, 1 SINGLE shot can make difference, so saying 2 instead of 3..thats too much.
And it kills ISU in 4 shots, not 3.
Also correct me If I am wrong but su85 and t34 have 640HP elephant dmg is 320………
With a pak 43 it’s even worse because the stun shot lets you effectively kill any tank with 960hp or less. (it has the same bug as ISU where you can use the ability shot without waiting for the reload time = 2 shots and stun in few secs then final shot whilst tank is still stunned).
Given this unit is static however I don’t have any problems with it atm but it is rarely used so who knows.
Both units need addressing and yes this is the biggest problem in 2v2 atm.