"Yes penals are better close but their so bad at far range grens dont ever need to get close and can kill the penals before they get close if they try to advance."
-----> ?
Micro, use the map.
I said 95 % ( for 1 vs 1 and maybe 2 vs 2 only ) for a map like semoiskiy winter, or Rails and metal why not, Kharkhov too, etc.
Why ? Because you have many things, house, cover, trees for get the close range without damage at longe range vs grens, or very small damage ( but grens are completly rape at close range, so it's really not "a problem" ).
Explain to me how I micro my penals toward a gren squad at range and win when the axis player can also just micro them further away or kill 2 models before I get there and win. Axis players have micro to you know, I know it doesn't seem necessary at the moment but it does exist!
Also the maps you have described a majority of the map is still open ground and will require advances on positions.
What do I do when grens have LMG? How do I micro my penals toward a garrisoned house or green cover without taking losses. What if the other player has used MG's/other units to cover the flanks.
As in all engagements range is one of the most effective tools to have. I know its off topic but even in bloody boxing range is one of the key stats!
Essentially this patch makes it more difficult for soviets to aggressively assault positions and harder to defend encamped positions. Not impossible not saying it cant be done but the fact is its more difficult than as axis that's the whole point.