If they need dozen of lines to disable a commander, its that there code is quite ugly
That makes no sense. They'd have to code in disabling commanders, as well as UI elements for telling players that commanders are banned. It'll definitely be more complex than the amazing fix to Combined Arms which will be more or less:
Code
"$REF": "action\\change_target_action.lua",
"actions": [ (CURRENT ABILITY BUFFS HERE)],
"change_target_type": "entities"
dont have to disable commander just replace the ability with some thing else till they fix it, ( like M1919) or some recon calling or something, till its fixed.. that would be even simpler and would stop this BS
It takes more scripting to change abilities than it takes to fix the problem with combined arms.
I don't see why people think this is some amazingly difficult issue, Relic just forgot to apply the same changes they've made to all the other USF timed buffs so far, to Combined Arms.