General Information
Register Time: 14 Aug 2013, 23:10 PM
Steam: 76561197970841350
Residence: Finland
Nationality: Finland
Timezone: Europe/Helsinki
Game Name: Cruzz
I was wondering if that was correct
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The first part been repeated at vet 1 and vet 2. Also, what's the point on having hardpoint 1 2 3 and 4 ?
Since the veterancy system changes they implemented back when people raised a stink about stacking, veterancy will only apply to the hardpoint targeted rather than to all weapons on the unit. As such, if you want to improve alternate attacks or secondary weapons, you'll have to have the bonuses repeated for every hardpoint you wish them to apply to.
Hello Cruzzi, can you please look at sturmpanzer bunker buster ability stats, mainly penetration and deflection damage, because with tihs ability I found I hurt tanks much often than normal (mainly stational tank destroyers).
Also I´m really courios whats pen of sturmpanzer
Thank you
Both the regular gun and bunker buster have 50% damage on deflect. Because of the higher range bunker buster will have slightly better pen at any range (like at range 40 the regular gun will have 100 while bunker buster will be 120). If you can actually hit the brummbär is fairly efficient against tanks, it's the hitting part that is the problem as it's artillery so it won't magically home in like most weapons
I was running my parser/calculator thing for Panzergrenadiers. If I am not mistaken, at max-range (35) the moving DPS of PGrens should be 2.28, which means it overtakes the stationary DPS of PGrens (since cooldown is massively decreased).
To help us debug, I get the following values for range/moving dependent parameters at range 35 and moving:
USF got it because they were supposed to be a more mobile army than the other ones. OKW Panther probably got it because OKW's units had to be better than their Ostheer counterparts in some way in the initial implementation.
Cromwell got it because Cromwell was copypasted from USF Sherman and then modified. For Firefly and Comet the initial implementation without a projectile required overly high accuracy values because scatter shots would basically never do anything. The lack of projectile was eventually fixed due to various other issues with it, but the accuracy remained unchanged.
Rounded penetration values displayed to get rid of the occasional .000003 multiplication error.
Added turret traverse speed value to units with free traversing weapons as it's a common veterancy bonus
Added weapon rack weapons to riflemen, rear echelon squads, regular tommies and regular sappers.
Fixed Churchill Crocodile Sweep weapon not having DPS calculated
8.7:
Fixed displayed Delay incorrectly adding cooldown on burst weapons with only 1 shot per reload (251 flammenwerfer and some speciality weapons like zis barrage), and added the 0.125 fire time for non-burst weapons to the delay number as well. Does not affect DPS calculations, was just an issue with my weapon stat printing
Fixed duplicate ability listings on assault grens
Display only front armor instead of front armor/0 when unit does not have rear armor enabled.
You mean number_of_bullets = ceiling(rof*duration) ?
That should be almost equivalent to 1 + floor(rof*duration), except for the cases where rof and duration are perfectly aligned.
Yes. Quite a lot of the ROF calculations had integer results, so it did affect quite a few (mostly flamers though...which basically got doubled DPS because the number of shots went from 1 to 2)
Finally got around to testing how burst values work, and as usual I had gotten it wrong. Rounds to next integer for the rof*duration calculation. And it's not a 1+rof*duration, just rof*duration.
Only showing the added weapons over the default loadout now to make the display a bit less clumped, filtered a few more pointless units (paratrooper planes).
Been working on my parser a bit again, if someone wants to look at the crap it spits out here's a fun 5000 line output of all the multiplayer squad weapons, their potential upgrades and how vet 0/3/5 affect their DPS and some stats.
I'm sure this thing has more bugs than a Relic product. But I don't think I'll necessarily spot them without someone else pointing them out to me, so might as well post it like this