The biggest lie by relic is how they said grens are superior to cons at long range. At best they are equal. Seems they are making some russian coin making soviets op. Just like war thunder.
No, like PGrens in vcoh, u need pairs/several to do grouped dmg and focus firing because their DPS is strong but they lack bodies (6 vs 4 men). Even one on one, with equal cover, they will do better at mid-long. |
Thread: ISU-15220 May 2014, 11:50 AM
I've done it with Vet 3 P4 and a normal P4. A single Panther and a single Tiger.
By sitting and doing nothing, the game would be a certain loss anyway, so taking a somewhat risky flank to win the game is fair play in my book. Beating that one unit can (and does in the case of the ISU) change the battlefield and when these opportunities come along, I won't pussy foot around, I'll go and deal with it aggressively and strategically. Granted there is a decent bit of risk involved as already mentioned, but it's a game... Take a risk to get the win.
That has nothing to do with balance, it just means you beat a MUCH worse player. Mindless flanks with risk doesnt work against good players, and shouldn't be rewarded. You can't do combined arms push (minesweepers, infantry, paks, other tanks, etc.) without losing squads instantly. The point about this thread is that if you even face an equally skilled opponent, unless you get an elefant, u'll have a much harder time winning. It gets very boring and dry when games come down to this. |
The ISU152 needs an AI buff too ...
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The fuel cost and manpower cost to reach the panther is higher than alternatives.
It's not viable to "rush to panthers" because they are too expensive. It's better to rush to a heavy tank and then maybe think about panthers after 30 minutes.
Panther pushes are only decent when you get atleast 2 anyway, so u'll have to wait for the 2nd.
The teching path to germans needs to be cheaper (the manpower + fuel to build the building and research T3+T4 is very high). OR make it compulsory for the elefant to have T4 tech, and tiger to have T3 tech. Similarly, the IS2/ISU-152 needs to have soviet T3/T4.
Basically OP is implying that it may be viable to rush to panthers if you outplay the opponent and punish yourself by sticking to the strat. |
Also both need to have more cps (to 15). Why is it even viable to save up solely for these tanks? Medium tanks should be required to be made first.
AT guns have 60 range, so a 75 range for an assault gun isnt unreasonable. There's no need to over complicate the changes and change health/accuracy/etc. |
Supply drops of crates of beer for 0.5x accuracy and 4x health/firing speed. |
Thread: ISU-1529 May 2014, 12:48 PM
ISU is broken. Why should players be forced to hard counter it with an elefant. It shouldn't be a core unit (neither should be). Ostheer combined arms is far more difficult since it wipes squads commonly.
The elefant pretty much counters T4 and ISU. However, at least soviets can use combined arms infantry at a better chance.
The game balance is broken when players are forced to guess the enemy's tech choice and correctly choose the right tech. Otherwise you get a major disadvantage. As Ostheer, getting the panther has similar fuel costs and arrival time as ISU. Getting a few T3 tanks is an automatic loss too.
The only way to know what they are saving for is to use air recon, there's no skill involved with that. All commanders are basically similar clones of each other, unlike in the ordered doctrine structure of vCOH, so it's hard to tell. It's stupid. |
You can use combined arms to take out the elephant. It won't 1 shot any units, and tanks can flank.
Against the ISU however, it can wipe paks and infantry 1 at a time easily when ostheer tries to push. You can be unlucky in a push and lose several units quickly. It makes combined arms against it more difficult.
The Elefant is the only reasonable counter to ISU. You can try to rush in a few tanks and get lucky (against mines, conscripts with AT nades, zis support, but that requires much more effort/skill.
As Ostheer I would never get elefants unless the soviets had the nerve to get ISU and try to use this OP unit. If you're complaining that your ISU is countered too much by the elefent, u were basically asking for it. |
At least with other callins u use, if the opponent decides to tech it's usually fine.
The other callins like T34/85s, puma, tigers, stug E and is2 are counter-able by combined arms reliably (no 1 shot bs).
Getting an elefent will destroy the ISU as a VERY hard counter. It's the only easy/effective option for Ostheer if this occurs. On the other hand, if you dont get the elefent, you will have a very difficult time in comparison. This is too one sided. |
Thread: ISU-1522 May 2014, 10:12 AM
If u happen to get panzers or a panther, and the opponent saves up for an ISU (which you can't predict easily, since he could just have a commander that saves up T34/85s). Then you'll have a much harder time than the Soviets.
ISU just needs to be restricted to come out later. Higher CP, or that it requires T3/T4. It doesn't fit well that a heavy late war tank can come so early. |