There's no issue with new units being redundant. A panzer III and puma are different vehicles that have different roles/properties/costs/availability, although Kaitof thinks they are virtually the same vehicles.
There are many ways to redesign the stats and uniqueness of both vehicles. The PIII would of course be cheaper (reflecting it's actual production and availability, even though it's an out of date vehicle).
Included vehicles and units should represent how many were used at that theatre of war.
Just because a vehicle was "redundant" it didnt mean armies would throw it away and never use it again. Of course they recycled and still used it until all were destroyed.
I think commanders should have unique/new vehicles, even if they "replace" the role of core units to some extent. It gives variety, and it wouldn't affect balance too much since it's based on commander choice. You'd think that DLC would offer even some aesthetic variation of units...
A $4-6 DLC commander that actually adds something new (vehicle, soldier model, etc), except a remix of stock abilities/vehicles, would be far more justified. Even with a price raise to $10.
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The 250 is a smaller vehicle of the 251, that was mainly used for recon. It wouldnt make sense to have it also reinforce too. If the vehicle had a mg42, it would be quite OP with lmg grens in it.
One idea could be that the vehicle has the "officer" inspire troop ability as a vet 1 ability, and say that it's fitted with command radios.
But as it is atm, it's a decent vehicle that fits its role (recon, troop protection) that probably needs a price & cp decrease for the lmg gren call in, and a veterancy system to scale the unit up (a vet 1 ability, and increasing sight, mobility and garrison buffs).
It's not fair to compare it to the M5, as the M5 requires tech and has a different role. |
Tried the unit out more recently. To me the halftrack itself is worth 200/30. The unit should get xp and some level bonuses like mobility, sight, and better accuracy of garrison, etc. (maybe share a bit of xp with garrison, and have dmg xp gain too).
It's a good unit on snow maps. It basically protects your grens in most cases, which would save you mp on reinforce costs. It makes the lmg gren quite effective with decent micro and positioning.
The mechanised call in gives you slightly cheaper Pgrens, which is reasonable if you want to incorporate Pgrens into your army anyway.
The problem of cost is only in the lmg gren call in. By 3 CP, most build orders would already have 3-4 grenadiers. For this reason, it's very expensive and excessive to ask for 500 mp for just getting an extra gren. Mp is more crucial in early game than munis, so giving a lmg for 90-120 extra mp cost is detrimental.
The lmg gren callin should cost 460/30 and be 2 cp, so it's more accessible and reasonable to get. The Pgren callin has a reasonable price and is OBVIOUSLY far superior to the lmg gren one (the commander is overall better too). It seems odd that the pgren call in costs 10 mp cheaper... The high fuel cost prevents spamming "m3 style", and this unit is more of a support vehicle. |
this would be ok if units had certain cap, then a minor population/cost penalty. Etc like grens 4, conscripts 6, mg42/maxims 2, both snipers 1, SC 2. |
The soviet m3 is way more cheap (although slightly less armour and health) and actually has a gun.
The gren + 250 is too expensive. Presuming the 250 costs "200 mp, 30 fuel", the lmg gren costs 320. IMO an lmg upgrade isn't worth 80 mp extra. And mp is quite valuable at that stage of the game. You can easily get the munis for lmgs when you reach 3 CPs anyway. Most builds require 3 - 4 grens, so the callin isnt that useful.
The Pgren + 250 price is more reasonable. But still, I think the 250 should cost 120 mp and 20 fuel. The unit isnt spammable anyway, compared to the m3. |
Ostruppen dont provide any benefits against soviet sniper. It's better to push with all your units that can actually do damage, and have extra grens for flanking rather than several ostruppen.
They could even selectively snipe the rest of your army instead too...
Ostruppen need to be 120 mp and really long CD. Having 1-2 is handy for recrewing/fausting/overlapping mg42s for meatshield, but that's it. |
150 fuel is probably more reasonable, and that heavy tanks require T4 too. |
You rarely see people using halftracks/m3s for transport and are way too fragile. They only carry 1/2 slots too, so extra transport means would be nice. If good shots (eg AT, or small arms) are targeted to the riding inf, they would lose 1-2 men and then dismount.
I think tank riding would add depth to the game. Would give armies a mech feeling. |
They just need to fix soviet mine aoe damage and isu range/aoe damage (and elefant range). One thing that I'd like is that Ostheer sniper should be cheaper and have a small health buff. |
The fuel for T2 isnt that bad. It's just that it takes nearly 500 mp to get a 222 (teching, building)... For early game, I think this delays build orders too much. |