I hope they add some new maps as well, but it feels very solid, nice tank models, acceptable grind and enticing gameplay. I like it better than World of Tanks in every regard
+1
Although I never played World of Tanks |
I think you and I agree that pgrens are a bit niche at the moment, but I don't want to see them turned into terminator squads again. I like their role as a mid range glass cannon. They punish bad play extremely hard by doing tons of dps at mid and close range. I think their issue lies more with the leathality of AOE damage which exacerbates their reinforcement cost.
You are right, but unlike you, I don't like their current role.
I do not know if Pgrens use the same "movement mechanic" as grenadiers do because of some weird reason I rarely ever lose one pgrenmodel at a time but always at least two at once.
|
No you can't because if conscripts close the gap on your grens you will likely lose the engagement, this is not the case with pgrens. They also lack a close range grenade that can force squad wipes, and they are not effective at dealing damage on the move. As strategos said, their reinforcement cost makes them a liability due to mines, tank shells, mortar rounds (anything that does aoe damage). In order to get anywhere close to the damage output of a pgren squad, you have to shell out 60 munitions for an lmg, and even then they deal damage in a different way.
I'm not contesting that grens are a safer, more cost effective option than pgrens. I'm saying that despite their shortcomings, they are still quite useful in certain situations.
I'd rather invest ammo in an lmg instead of using it for bundles. And what's the point of dealing damage on the move when they get murdered the second they leave cover?
The only reason for me to get pgrens is when I can't/don't want to invest in another lmg gren. |
I think people are still using them like they would use shocks. Pgrens will beat conscripts in equal cover at all ranges, but you have to use cover wisely. Keep your pgrens at mid range against everything but support weapons. They are also useful for getting the drop on an unsuspecting capping squad while your opponent is microing elsewhere. Throwing a bundle nade and closing the gap will wipe a squad in seconds.
I really like how pgrens function now, as you actually have to be intelligent with them. Please, please, don't buff their armor again. We don't need anymore faceroll units.
I can do the exact same thing with normal Grenadiers for way less cost. That's the problem. |
The old Pgrens were terminator squads that would usually rack up 50+ kills over a half-hour game. They could run up to a conscript squad and wipe them out without taking casualties themselves. It's reasonable that people think they suck now that 2 prgens no longer run through everything.
I use Pgrens as a flanking/ambush units. You should never send them directly into the enemy lines because they will just get focused down, as what happens to all close combat units. Use them on a flank where they can release their huge close-mid range DPS while only being in close range of a single enemy squad, and use cover! This will make it much harder for your enemy to focus down your pgrens.
Alternatively you can keep them with your grens if your opponent has gone for close range units like PPSH conscripts.
I agree that they were slightly over the top pre patch. I guess the main problem right now is, that they were given a role, other units perform better (more cost efficient) in.
And Shrecks are fine the way they are. |
I don't know why Relic changed them, they were the only german non doctrinal closecombat unit.
Anyways, I never build more than one squad and I use them as damagedealer to support my grens.
Concerning their AT-potential, I usually prefer multiple paks over pshrecked pgrens. |
This replay shows almost ever key problem with balance atm.
Soviet snipers being some commando uber super soldier capable of withstanding concentrated fire,
Germans really struggle to preserve their infantry late game, or to preserve infantry at all,
Soviet support weapons being almost indestructible
StuGs, although very powerful units, being pointless against anything else than T-34 and soviet meta atm revolves around heavy call ins.
How stupid ISU-152 is
but at the same time how easy it is to counter it with Elephant.
+1
This is an example of ISU vs Tiger that I was advocating. Tigers trump ISU once in range and overall can help you more than an elefant. German T3 like P4s are too fragile, and from skipping around, this ISU knocks out 3 of them before it is easily KO'ed by the tiger.
This is why I don't really find the ISU as OP as others do.
what game mode are you playing most? It's certainly easier to deal with in 1v1 but in 2v2+ it's a whole different story. |
On top of that cons can easily set up their own green cover in no time.
Yeah I should have mentioned that too |
In my experience the regular mortar doesn't deal enough DPS to take out the FHQ out before the soviet player(s) can react (either with counter mortar fire or direct infantry assaults).
Flame pios will never get anywhere near it and if you charge in you'll have wasted not just 200 MP but also 60 precious munis. If you do that you only facilitate the soviets' plan, since they will want you to attack the FHQ head on and commit as many troops to that as possible.
Also note that the FHQ is very often "fortified" with green cover around it (fences and stone walls) making it easy to set up your cons defensively (R&M right Fuel, Moscow Church, Charkov Middle, Semoski middle etc.). |
It does, but it's a choice you make willingly.
Responding to that should be possible via a non-doctrinal choice.
+1 |