I totally can't stand it and I would like to understand exactly what causes it, if it's Steam, if it's the game, if it's Relic server, if they are multiple things. Just hope to get more info from Relic itself and which solutions they have in mind to fix it.
I have no idea - My opinion is that is it game related. I guess none of you guys have played the campaign? Its in there too its not just a MP thing. Thats the way it was designed, not sure if intentional or not - and the difference between vcoh crisp response and coh2 lag is comical. |
+1 I'm in
My man Theres no need for discussion on this. Its just a bad feature and it needs to be ironed out. |
Im fed up with this input lag. Its only making the game worse there is zero reason for it to exist.
COH2 been here for nearly a year now and relic only half fixed it.
Now with the new commander pack p2w im pissed off and Im making a stand - get rid of this bullshit input lag, who is with me? |
Regarding the collectors edition talk:
I got the hardcopy collectors edition and it's the only game I have EVER got a collectors edition of. I got it because of the awesomeness that relic gave me with CoH 1 and I wanted to give a little back to the company.
IMO that's the ONLY reason to buy a collectors edition. What you get in any collectors edition is not worth the extra cost. It's a case of do you want to support the company, be a super fan and maybe get a little extra.
PS. I worked in a games store a few years ago and I can tell you this doesn't even come any where near the "worst collectors edition".
1+
I bought the CE to support relic as I thought they were one of the very few companies that did it right and made amazing games for the PC. I also bought COH x3 and OF and TOF x2 because I loved the games and after something messed up with cd I just went and got extra versions instead of trying to get a refund.
I feel disappointed about the new commanders being not free for the CE version of this game? you would think you are entitled to at least some free stuff - thats what the CE version was about, free dlc support. |
Any update on the horrible input lag problem? It's a game killer for me. Honestly, game is fun but doesn't offer enough to make it worth putting up with this garbage. Give me vcoh!
Couldn't agree more - this needs to be raised consistently until it gets fixed. Its the number one problem with coh2 at this stage. Just makes the game feel really badly made, it ads nothing but takes away everything basically. Vcoh FTW in this regard |
I cant believe some of the comments here. All you have to do is look to vcoh to find the perfect mg suppression for mg42 - if you are infantry and you get caught out in the firing arc ( not on the edges) then pretty much you are going to ground and getting suppressed if not straight away then very quickly indeed.
A single mg can hold territory on its own and it should easily do so, that is if you are stupid enough to consistently walk directly at it with infantry.
I dont understand the soviet players complaining about this?
They have a lot of cons on field and can always flank early game until they get mortar, flame car, arty to bombard ect ect I just dont understand what the problem was.
Wher / ost are factions designed about locking down sectors of the map with mg42's and sov/ americans had the mass infantry which could hold its own and do nice flanks.
The idea of sovs having a mg which suppresses better than mg42 is idiotic.
Restore the mg to great suppression, if anything cut its arc down a bit and lets get on with it. |
I have verry mixed feelings about COH2. There are aspects of it that are great, like truesight, but there is also gamebreaking flaws, and in many areas its a big step down compared to vCOH. I think the general design and philosophy of vCOH was way better, and I really dont see COH2 ever beeing the sequel vCOH truly deserves.
Yeh I am also worried about that - I dont like being negative about it all, as I play coh 2 and have a lot of fun. But there are some issues that just get to me every time, that command delay is inexcusable, it goes against everything vcoh stood for and I know its reversible. I understand games need to make money and be fun for a wide variety of players but if you are going to make a sequel to what many people think is the best RTS of all time then you need to do it justice.
I hope relic does decide to address these sort of things and Im glad Im not the only one who gets annoyed with it all. |
Wow dude that's a great post - thanks for that. Yeh I guess I am wrong about the zoom distance thing but whatever it is, it does detract from the game imo. In coh you definitely get a feel that you can see more of the map and act on more things at once - coh2 constricts you in that way.
Hmm I think after looking at it much more - its the angle of the camera. In vcoh its much more looking down while coh2 is closer to parallel with the ground meaning there is a smaller viewing angle cutting off visibility. Got to say the delay between giving a command and troops responding is probably to me the worst problem coh2 has atm followed by the screen thing. |
The infantry are the same size.
There are differences in terrain, but the camera pretty much the same.
Here's a direct comparison:
To get a better example, try saving those two images and use preview software, or open them up in their own browser tabs and quickly flip between them. The infantry are pretty much the same.
If you want, I can see about digging into more comparison images. I can even try plotting out the perspective on the images to see if there have been any changes in the camera tilt and such.
There is something different, but camera height and zoom isn't one of them. There may be other differences, such as focal length changes. Changes in focal length, along with positioning of the camera can make certain objects the same size, but.
Also the default terrain height for CoH2 might be different than CoH1.
Lastly, the focus (center) of the CoH2 camera is in the middle of the screen. However, because the UI covers up a large portion of the bottom of the screen, it means that the center of the play area is moved up, but now it's offset from the camera center.
Other gameplay aspects, like movement rates and ranges also can skew your perception.
Like you, I thought that the camera height was different, but I made sure to check exactly back in the beta to make sure. It is not.
Wow dude that's a great post - thanks for that. Yeh I guess I am wrong about the zoom distance thing but whatever it is, it does detract from the game imo. In coh you definitely get a feel that you can see more of the map and act on more things at once - coh2 constricts you in that way. |
as far as i know, small arms shots that miss cant hit due to scatter. the scatter is just for show. only tanks have collision detection on missed shots. infantry can only be hit by scatter by weapons with AOE.
i agree with you that the molotov gives cons an advantage over the rifle nade. however, i disagree that there is some mysterious unexplainable change in gren performance. this whole game is nothing but numbers. everything can be explained through stats. claiming there was some change no one can explain is a cop out people use. unless someone can come up with a valid argument as to why grens are now weaker, im skeptical to believe it.
all of the changes that were made to the gren are incorporated into our dps calculation. as everyone has said, dps hasnt changed significantly. what people may notice is the grenadiers damage is now less spiky. if the grens got lucky, 20 damage per shot meant the first volley could kill a conscript entity. now grens shoot faster and more accurately. this makes their dps more consistent and actually closer to the dps number. before, if grens got enough lucky hits, their actual dps would be much higher than their dps on paper. the flip side of that is, if they were unlucky, they could also do much lower than their paper dps. grens are simply more consistent now.
That an excellent explanation - though I have noticed that this makes grens worse vs cons in my experience and even can have a tough time ie lose 1 sometimes even 2 guys to engineers |