Don't agree with most things. Seems horribly biased towards nerfing soviets even though the current balance favors germans.
Things in particular I disagree with:
Soviet infantry is already worse for cost, they're definitely not waltzing into any sort of ostheer army right now.
I see you have no problem in having Grenadiers have faust and grenades at the same time for completely free while conscripts get overall worse versions of these abilities (though molotov atleast has good sides to it) only if the player pays for them. Soviets are currently punished for doing anything except conscript spamming, because most of T1 and T2 as well as shocks are hard countered by german T2, and grenadiers are definitely the better scaling unit except with 3 specific soviet commanders and even ppsh is at best equal to the lmg, in many situations worse.
While I might agree with a shock nade change for the sake of variety, your logic for it is ridiculous. Shock nades already are the WORST grenade in the game, it's a miracle when they kill anything. The guard nade/bundle (effectively same grenade with the guard nade throwing faster) is hugely better.
Button is already made worthless by panzer tactician (15 munitions compared to 60 flat+40 per use for button, and available on just as many commanders as guards) and in general is very hard to use against anyone who isn't rushing their vehicles in like a complete idiot. And you think it needs to be worse than it is now?
PaK ALREADY ARE BETTER THAN ZIS AS AT, it has a much better firing rate, comes from a better building and has a much better special ability. For the love of god I'd love to see them just get rid of the 60 munition, most inaccurate artillery barrage ever on the ZiS just so people would stop justifying anything based on it.
Soldiers riding tanks very much a gimmick, we already have oorah anyway for fast travel (even if nobody will use it for that because it costs too much to spam). Also M5 halftracks which are also not used.
I'll assume you meant FHT instead of HTD, because otherwise that made no sense. The flameht is one of the top german units in need of a huge nerf really, atleast to the time it comes out if nothing else. It's a unit that can be on the field at 6 minutes easily while the KV8 is a late-game doctrine specific unit only available in two kinda suboptimal commanders. Both units should still be looked at balance wise but the FHT is by far the more problematic of the two right now.
Panther already has 50 range like the StuG, 10 more than the PIV. Price change to Panther and Brumm was stupid though, the manpower investment requirement for them is ridiculous. Should be reverted to the previous 440MP/whatever fuel cost it was.
5-men Grenadiers? You want grenadiers to outclass conscripts even worse? Jesus.
PGrens are fine.
Well with the other changes in place soviet infantry would be great, they have more and its cheaper to reinforce. I think having cons and the backbone of the soviet inf is stupid.. it should be the base of the inf force but needs to be augemented with other inf units in mid and late game.
THe idea that a bunch of farmers is fighting the whermacht via molatov cocktails all game seems ludicrous to me.. so no its not the answer, it makes no sense and it not fun or tactically sound.
P grens cost 45 munitions and die as fast as a engineer squad.. ok they do great damage, but shocks do more and they are basically uncounterble via ost infantry. Ok flame ht can kill them and so can ostwind but all u need is a su85 from half the map away and thats that. Do you know what can kill p grens? Ill start a list for you, m3 ht,shocks, t70, t34, su 85, zis gun, maxim, 120mm mortar, su 76, is2, isu152 and it goes on an on they die to just about everything and usualy lose 2 modes very quickly thats 90 mp right there. So no I dont agree shocks are fine, with the hard nade they are too powerful and it would be good for a change.
The idea behind grens is that they do outclass conscripts. ost has 2 inf units grens and p grens thats it, and if cons can take on both types ( via different load outs) but then even tougher inf comes out in form of shocks, and the at guys as well as penals and engineer with flame you have to start to think that perhaps soviet is getting the bettter deal with the inf. and to boot its all cheaper then the ost version, is about 5 times harder to wipe out and there is moer varied units on the field and they can steal weapons while ost basically cant.
Now combine that with weapon crews that fight for themselves and op units like kv8 and lets see just how strong the gren squad is.
You say the soviet inf is not waltzing into ost fire but im watching current replays of exactly that, soviets walking infront of mg42s, and throwing molatov, and and guards walking in and even though its a at unit, its got mgs which give them great ai ability. Watch a guard vs gren fight, guards usualy win, and if things go bad they throw a nade and its over.
I see no problem with faust and at nade if they primarily did damage adn engine crit after 50% health like in vcoh, they way both work right now is a joke. I cant stand the sort of gameplay where a = b, at nade and faust is just the engine damage button its a joke.
And these are out of the first units you build in the game, leaving vehicles always exposed to engine damage, all game long.
Pak may be better than zis, except that its not. Soviet tanks like t70 are fast and rape at guns, kv 8 makes a joke of at guns, su 85 out ranges at guns and is2 and isu basically one shot at guns.. so in a way the pak is completely usless, especially since they do no engine damage so t70 might take one shot and basically always escapes. The barage ability of zis basiaclly means any time a inf squad is in fro\nt of the siz and it attacks its in danger of being wiped out. The reaction is so slow and the units move so badly that nearly always gets clipped by a shot and loses at least 50% of the squad.. this is meant to be a unit that is vulnerable to infantry....