It seems to me you were butthurt because CoH2 wasn't as much similar to vCoH as you wanted, and that made it a bad game in your eyes. (while it was a very good game in reality).
Now that everyone is complaining for completely different reasons you jump out with your "told'ya" and expect people to agree with you.
I did expect people to agree, for the simple reason that I speak the truth. If you cant see it then it sucks for you bro.
I agree with the OP.
He has very good arguments. The most who disagree with him, are doing that for different reasons and they are that they feel that there are bigger problems to this game. Anyway, as i said i agree with the OP because what he wrote was the first thing that i noticed when i played COH2 for the first time. And if you do some thinking for your self, you can come up with more arguments that they limited the Engine. Which AAA PC-exclusive game in 2013 has no SLI/CF support? FReaking coldtech made it happen, what answer is that? Where do the Devs live? In the 40s at WW2? There are so many more arguments i have... but anyway.
You cant disagree with someone who has facts. The facts are not liying, we can see them (in the Youtube Videos) if you not voluntarily close our eyes!!
Thanks man I think you get what I am saying. Yes to others different issues may be more important but I want them to look at the areas I describe and that is straight off the bat coh2 was designed to be inferior to the original game. Thanks for the reply man
Agree to disagree then. To me this was my most heartfelt post and if no one agree then so be it.
I am still 100% convinced that if they added what I say every single person would agree that the game got way better.
Considering I am the only one who expresses this then basically you are telling relic that its ok to make a cheap watered down version of a successful ground breaking game, its ok to charge you for things that should come part of the pack, its ok to create games for the lowest common denominator.
You are saying to everyone that loved the first game and dedicated hundreds of hours, months and years into playing it, growing it and promoting it that they dont know what they are talking about.
In the end every business knows that its not relevant what people say, its the actions they take that count - so for everyone complaining about dlcs or balance or this or that they couldn't care less because you are going to go out there and buy it again next release.
All good though to each their own, I felt I could make a difference but in the end I didn't really but I had a go and that's enough for me.
DLC Commanders seem to have had enormously successful sales.
Thank those who bought them, for what has happened to balance.
I was wondering what your take on this would be. Look im not a fan of the DLC but to be honest if they actually put real depth back into the game I would welcome them.
If they all of a sudden did a bit of a update to vCOH and added in heaps of new units id be totally stoked.
DLC isn't the problem, the balance isn't (the biggest) problem the biggest problem with the game is the fact that its DOW2 with ww2 units and nothing like vCOH.
Every single mechanic has been changed, physics nearly completely removed and the basis of the game play has been changed in nearly all cases for the worst.
Granted true sight is great, vaulting is great, reverse function is great, snow is great even the fact that tanks are a bit tougher is great but basically everything else is now worse.
I disagree that the biggest issue of CoH2 right now is the lack of jeep drivers flying hundreds of meters in the air after an explosion.
Well what do you think caused such things to happen? It wasn't pre scripted was it?
No so it was actually an incredible game engine, combined with incredible physics which made the game a joy to play. The whole game mechanics were underpinned by a masterfully created game environment where "what you see on scree is whats happening" type of game play where a mortar hit caused deaths, a grenade did damage that seemed appropriate and your units did what you told them WHEN you told them.
It also made it possible for units to do different damage at different ranges, at guns to take out tanks faster by hitting them on side and rear armour ( and causing engine damage) for infantry to be able to fight and have decisive wins in seconds.
Its what made COH a amazing game and COH2 which is meant to be superior into a 2 dimensional copy where one has to rely on the "secondary attack" spam function like Red Alert 2 or something
I'm not sure what that has to do with selling out exactly. Maybe they could not port the code or tried a different design direction.
Great comprehension....
What it has to do with selling out is giving a shell of what a COH game is about - and that was about incredible detail, lethality, destructibility and huge depth of strategy.
On the surface coh2 looks like its the same game until you bother to pay attention and see its a poor mans copy at the very best and a sad parody at worst.
Hey man, interesting post. I did want to say that I agree with you regarding the cosmetics and atmosphere of coh2.
But I'm going to criticize you for a moment. First off, the title is misleading and sounds a bit more like something that's going to be gunning for the pay2win model. Secondly, you have to consider that the game was being developed under a company that was falling apart (THQ). You have to consider that relic may have been in a situation where they didn't have the time to add that level of detail. It's a bit disappointing, but to say that the game is completely inferior in terms of visuals is an over exaggeration. There are some things that look great, I mean did you even consider the fact that they went out and recorded a lot of the weapon sounds for the real weapons to improve the gunfire sound effects?
Lastly, just because you bought the game and didn't enjoy the art style doesn't mean they think you're a "joke". This isn't logical whatsoever. You bought the game, they made it a certain way, they aren't all sitting in a wooden cabin sipping french wines laughing their ass off at your purchase or something. In the end, I think it comes down to personal preference. Because I played vcoh for nearly 6 years I prefer the visuals and atmosphere of vcoh. However the coh2 visuals and gameplay have grown on me a bit. IF I could somehow get vcoh visuals, yea, I'd probably take those (I really miss the awe of large artillery strikes and the feeling of epicness that was more common in the games).
Also, that was an epic goliath kill lol.
Thanks for the reply. TO me the game is about the effects and by that I mean effects in game - what 1 arty shell can do to a squad, or a building or the ground or a bridge ect ect.
Not really about "graphics" ie what it all looks like ( even though COH looked amazing) as I say COH2 actually has better graphics but its just all for show, none of the stuff that made coh well COH is there anymore, its oversimplified and its not as good.
I have to agree with most of the OP points, though I really dont see them ever fixing all this. I think vCOH was special because it seemed like it was made by people who really wanted to make that game, and had a lot of great visions for how to make the best possible ww2 RTS. COH2, on the other hand, feels like a game made by someone not really that into vCOH, who were forced to rush out a sequel to save the company, changing a lot of the fundamental gameplayelements in the process in order to be able to milk the product more and make it more accesible, while simplifying the development process.
That was well said, although few games have a community like this so I think with all the sales now made, and dlcs coming out they can turn back to the game and start making improvements and adding depth, as well as new content as they wish.
But this topic isn't much about the gameplay is it? Only gameplay related thing I see is cover of craters and mortars.
Well it is.. since the lethality of things like arty was done so well - one 105mm on map could wipe half a soviet army in coh2, because of the way the game is played so static.
In coh2 even the railway arty which is crazy 2 times the size of 1 shot of 105 does nothing in comparison.
Gameplay is completely under the control of the game engine, which is governed by the physic and internal aspects.
Im calling for the game engine to bring back the complexity of coh therefore completely adding how you can play the game and the depth of strategy.