I agree mg42 is pathetic now, and molotov is much much better than rifle nade - end |
didn't read, make your point quicker plz
Sorry bro as quick as I could make it - its a complex issue that deserves the space |
except I think he stayed on topic well and found myself agreeing through most of it. So it kept me reading through nearly all of it. Don't really agree about the needing the historical stuff. Otherwise pretty well thought out and thorough. Doubt it will make any influence though, unfortunately. If nothing else, nice job on the post layout.
Thank you I did my best to be coherent and convincing. |
that's mostly related to butthurt Russians
Either way its powerful and will stop many from buying it, all the ones iv seen so far have proper points in them that I agree with |
All i can say is word of mouth is a powerful thing - relic are just shooting themselves in the foot if you dont belive me have a look http://www.metacritic.com/game/pc/company-of-heroes-2/user-reviews?dist=negative thats why no one is playing coh2.
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i just dont get it, if you want more depth,just go play Hearts of Iron, why ppl call Vcoh is a depth game, just few squads and few vehicles all the time, Vcoh is boring, always dat three commanders all the time,what makes Vcoh still popular is because its rank system,ppl always like to fight each other and show off, that is nature, Coh2 is joke, Vcoh is joke as well, however, most of ppl think it is not coz Coh2 is worse, Relic definitely find some new way to make relatively new game,u guys except whining is not doing too much good, you know what? we will see how Coh2 goes in 5 years
No offense but you have no idea about coh |
How about giving Penal Troops an attack dog. The attack dog can provide extra LoS and detect nearby enemy units out of LoS. For a munitions cost they dog can be released to run at a vehicle/tank or into a building and cripple/destroy it with explosives. To replace the dog, you need to retreat the squad and reinforce the dog.
Reduce the cost of Penal Troops to 300 mp and get rid of the flame thrower upgrade and satchel charge ability. As a hard counter, German snipers can snipe the dog.
Thoughts?
To counter that the ost should have an attack dolphin on maps with water on them and any troops near the water...
ok im done with this thought not even worth it. |
So the MG 42 , lets look at the facts .
1. It will not even suppress one squad running right up to it from the front.
2. Its appalling set up time only adds to the uselessness of this unit
3. It will not suppress a squad at long range (especially with vet)
4. Its overpriced, 240 manpower for a kill me for free human shield that fires pieces of paper.
5. Its wider arc of fire is useless when it can not deal with anything in this area.
The MG 42 is hands down the worst unit and least cost effective out of any other unit in the entire game.
Now lets look at the MG 42's counterpart the Maxim, This super infantry meat grinder is extremely cost effective and will pin down multiple squads at long range, short range and medium range , its super fast set up times means it can quickly suppress 1 squad at an angle pack up and fire at a totally different unit in another location in a few seconds. 1 or 2 of these maxims in the right place can stop entire infantry armies easily. This is completely the opposite of what the MG 42 is.
I would prefer a smaller cone for the MG 42 in exchange for this unit to actually fulfill a role on the battlefield and actually make an impact just like the Maxim. The MG 42 was the best machine gun in the entire war , its performance in this game is doing this pinnacle of military technology a great disservice.
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I agree with you until you reach your conclusion. Its not any less fun IMO but it can be a hell of a lot more stressful if you are playing a competitive game but thats because its got more depth and you can control more variables |
This is probably going to be the only time I get involved in one of these threads, maybe because it hasn't gone to shit yet by stupid raging posts, people somehow changing the conversation to, "you don't even play Soviet/Ost, Bro. Or maybe because after reading your post, it really seems like you've stepped back to truly examine the game and what is wrong with it, besides a simple raising of some number here, lowering some over there.
I was a little skeptical about the part where you mentioned adding in some historical feel into the game, I thought that could have taken a drastic turn for the worse but I really liked your referances to the doctrines in vCoh, terror and defensive. They really did make the game feel like WW2. They were all so well balanced too. Airborne did mean your were most likely going heavy infantry all game, but the paratroops with their recoiless rifles actually balanced them out, with out being absurd. The way the commanders are set up now, they have names and a face, their abilities usually consist of 3 rehashed abilities and 1 absurd ability that you are actually paying for.
The RNG needs to be completely removed, you are correct in everything that you said about it. Mortars are absolutely the biggest culprit in this. It seems that Soviet heavy mortar is the worst of them all. With it's incredible range I don't know how many games I've played where the mortar can sit just outside of the base, and instantly drop shells on any infantry that the Soviet AI gets sight on. It's just a unit that a player and plop down and forget about, because there is no reward for actually assigning a target for it. My main strategy for flanking MGs in Vcoh was to do a flank well behind the MG, and fight around it while I assigned my mortar to barrage it's position. And yes, if you were closer to the MG the grouping was so much tighter, unlike in CoH2, it just kind of scatters around and feels completely lucky and random.
AT guns need a complete overhaul. Their targeting choice now is laughable, shooting at infantry they will never hit, simply revealing their position and acting as a warning to your opponent, "HEY AT GUN HERE!"
I'm not so sure the AT nades need to be more expensive as they are now, I don't like how they only purpose Fausts and Nades actually seem to serve is to damage engines. I think the biggest problem with AT nades is how as soon as the vehicle enters range and a player clicks the target, they will be thrown no matter what. This is completely unfair to the Ost player because if a vehicle backs out of the Fausts range, the Faust gets canceled and the infantry will walk two steps, start the animation again, then cancel, walk two steps, cancel, untill the vehicle stops moving or enters and stays in Ranges. I've seen the most rediculous AT Nades be thrown, some of which make the JFK Magic Bullet look like Living Room Magic. The AT nades needs to be canceled if a vehicle moves out of range before the nade is thrown, or the throw time needs to be the same as the fausts fire time.
The only other thing I want to add, is the way Launch units are being replaced by DLC units. The Soviet Heavry Mortar, the DSHK MG, Assgrens, or any other unit that completely negates the Original unit. Why even build the Maxim when you have the DSHK, or the regular mortar? Yeah, they may be more expensive but without having to tech anything up, it's like being able to call in a Panther off-map at 2 Cp, I would always wait for the Panther resources and just call that bad boy in instead of building T3 Building and then the P4. It's just one more thing that takes away from the idea of purchasing your tech. Now the to get your MG for Soviets, you just need to wait the 1.5 minutes for you to generate enough Manpower, further reducing the use of Fuel. In Vcoh you could replace units with ToV units but if you did that, you were permanently replacing the base unit from the rest of the match.
In all, theres a lot I do enjoy from CoH2, I really like a lot of additions to the game, but I don't like that now I feel that I would be much more happy if things like jumping over fences, and truesight were just simply added in VCoH, I would never touch CoH2 again.
Really appreciate that you took the time to respond then man, I feel pretty strong about what I said and it feels good when people can relate to it. 1+ |