Exactly. We have to find out why that is. Maybe we can interrogate playes who played the alpha/beta and ask the hard questions.
I guessing you are trolling me but I think it would be not a bad idea to ask some of the early players or dane what he thinks happened. |
Instead of posting nonsense in the forums go and play the game you're talking about lol
you're some random low skill player who thinks he can judge the game. Maybe you should take a look at the official forums there are tons of them. The issues you mentioned in this post have absolutely nothing to do with your stupid idea that there was a "different engine" in the beta. LOL what a load of ********, seriously.
how about instead of posting a usless reply you watch the videos and realise you have no idea what you are talking about. You get a game severely downgraded and act as if nothing happened.
I play when I feel like it and im not the best player, but I have played both coh and coh 2 and I know coh2 feels nothing like the first game nor does it act in a manner that is shown in the videos.
As you can see a lot of the poeple that have watched more than 5 seconds of the videos agree with me if you want to be ignorant do it but dont cry to me about it
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Priceless.
You have to dig deep and find out what really happened HS King.
All the puzzle pieces seem to be there.... but they aren't making any sense. Something is missing, something feels off. It's like there is something going on behind the curtains that is way to big for you, for me - for all of us.
Yes very funny.. still no good explanation as to why the beta version of the game not only looks, but runs faster, smoother and seemingly with none of the huge errors that plague it to this day - ie terrible inf combat, terrible rng, flame rng and one shot squad wipes, and my most hate issue non existant physics |
wow you guys are still missing the point, I think the poster's point is that the game looks and sound better during the beta than it does now.
It shows how Relic "optimized" their game but removing some effects and visual quality to improve the game performance.
Thank you!.. nothing to do with balance all to do with how it looks and feels. |
2 things - your experience with beta version of coh 2 has got f all to do with what I am saying. Not relevant at all to the discussion, neither is the improvements to the be beta to now. Why you may ask?
The reason is that just about everything in the game we have now to the vidoes I am talking about is different, the way vehicles move, the way terrain gets blasted, they way grenades and flame works, the way physics work,the planes that deliver ordnance, the way mp works,the way squad and unit health works and the animations for death of infantry, the way paks and tanks shoot are all different - its not just cosmetic, the way things interact with the game world is not the same. The amount of extra detail is quite marked, its much more coh like then what coh2 is like right now... and
Point 2 - if you can honestly watch the beta casts from dane (1-4 havent seen the rest) and come back here and say the game in those vidoes and the game we have now is built of the same engine then I just cant help you. |
I played all versions of the alpha and beta build and they were all dog shit compared to current build we have now. You can't possibly say that you can determine unit responsiveness from a video of a replay where you cant see the time difference from click to action nor can you see the effort put in by the players to over come the dog shit vehicle pathing in the alpha and beta builds. So unless you actually PLAYED those old builds lately you can't say one is better than the other with regards to the points I have addressed.
The graphical effects are subjective, to me they don't look any different.
Your comment about "cover working" is dubious because the cover modifiers have not been changed ever, from alpha to now unless you can elaborate on your comment.
The guys who were allowed to release pre-public beta footage also didn't have a special build.
Ok u dont see It but I do.
ok I guess it makese sense for relic to:
remove different types of vehicle damage
rwmove physics effects
remove proper infantry combat and movment
remove nice expolsion and flame effects
make vehicle shots look like a cartoon
add in a terrible infantry combat system
remove detailed terrain damage
make vehicle movment simplistic
add in a game effecting rng system
so yeh makes sense to do all that after they had a game that looked to be quite good as seen from the vidoes, duno about you but that just seems stupid to me and therefore I dont bwlivethey made those changes to the game that is displayed in the vidoes. just watch them and you will agree
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No, the current game is far, far better than the Alpha and Beta builds that we were given to play.
Pathing was incredibly bad, one shot squad wipes were even more abundant, visibility was a lot worse, the input lag was far worse and if the beta feedback forums were still available to view it would only serve to invalidate your point about the beta build being superior to the live build.
I just watched hours of the old beta casts pre beta public release and none of those issues are there at all - in fact the exact opposite is true, the pathing is great, units respond instantly and vehicle combat is far far better than it is now.
ALl the effects look and act better in game and there is advanced terrain destruction - I have seen no squad wipes and inf combat is clearly superior in the video version of the game.
Cover works and yeh I cant agree with what you are saying. You are getting what I am saying mixed up you are thinking of the beta we all played and I am talking about the videos I posted specifically - two different things in my opinion.
Just watch one of them for like 20 mins and you will see what I mean -go to a point in the game where there is vehicle combat and you will see
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I've watched the videos, and the physics you talk about are still in the current game. Bodies fly in the air and limbs go all over the place just like the bundle nade in that vid, you just have to have a good cpu to max it.
I have max graphics and physics on and they dont, tank shots dont move people, huge explosions happen and guys lie where they died instead of being thrown around.
To be clear to everyone im not saying the beta is better than the game we have now - its not. Im saying the beta in these vidoes is not the same game we got to play as a beta version - it looks like its based off the coh engine and this game we have right now is not. |
No, the current game is far, far better than the Alpha and Beta builds that we were given to play.
Pathing was incredibly bad, one shot squad wipes were even more abundant, visibility was a lot worse, the input lag was far worse and if the beta feedback forums were still available to view it would only serve to invalidate your point about the beta build being superior to the live build.
LOL mate you arent listening.. the beta they released to public is the new version and this game has improved.. but its not the same gamw as the one in those videos - its much much worse but yes the game we have now has been improved.
watch the videos in detail and youll see its not rhe same engine |
Lol i knew id get laughed at by a lot of people - watch the old casts in full and you see its another game, or watch some of the higlights and see how vehicles move and are effected by physics.
delayed by half a year? Or doing development on the fly with their new beta and all the shit we had to go through. Watch the old casts none of the problems people regularly talk about even exist in these games - yeh balance might not have been 100% perfect but they way the game worked is superior in every facet |