The command delay is atrocious...but we have lived with it for a year so oh well...
YEah but we shouldn't have to - especially since COH was all about really fluid movement and extreme micro ( which only happens if units do exactly what you ask)
I also thing the actual movement speed of infantry is much too slow and should be increased by 50% to allow for proper maneuvering and back peddeling - this would give units that are now deemed useless a proper role, because they could actually move into the right position.
Retreat speed needs to be 2x that of movement speed as currently infantry cannot outrun a k8 when retreating.. making the retreat option a lot less useful when it comes to conserving man power and making proper decisions.
I also think that slow infantry roation and the smaller firing arcs of infantry need to be changed as its just sloppy right now and detracts from the game - I do think animations and glitchiness of the infantry movement is ruining the game.
Vehicles also need to be much more responsive to allow for proper control - this is why its very very rare to see trul high level maneuvering that COH was famous for.
If Relic is about creating high qulity games then these sort of issues should definately be addressed - I have no doubt in my mind that the team that made COH2 had never been fans of the original or even have a concept of what made it a good game.
It really shows in the final product - they just dont get it.