how annoying...stop posting your bullshit threads like you have any knowledge of coh2.
this game has problems but they really have nothing to do with the things you endlessly and cluelessly complain about.
rng is part of the game and it is good that all matchup outcomes are not set in stone, but competent players perfectly know all the elements that will put them in a better spot to have that outcome tip their site.
cover, distance, penetration, units moving or standing, armor, and many more all are non-rng factors and if you are losing your units it's not only because of rng but because your opponent exploited those factors better than you.
also, rng forces you to pay attention and react, and being aware of potential rng negative outcomes is indeed an important skill (that you probably don't have).
Now go write another endlessly long thread about how the problem of coh2 is that it hasn't got vcoh physics engine.
THats the funny thing about it - people aren't exploiting anything, the common play in any skill level in coh2 is 2 squads firing at each other from few feet away, without seeking cover or moving because the game is made so poorly that the models can barely move and fire at the same time and end up dying in seconds ( small arms are either too lethal or not doing anything )- this is not what happened in the first game.
In my opinion having a game go from the utmost quality to extremely low quality is a cause for concern so I do write posts about the physics engine and other things that ruin the game.
Your post refers to things back in COH , these "elements" you speak about with competent players - go watch a single cast from COH 1 from pro players and they actually use movement, cover, range and armour ( through vetting) to get a one up on their opponent.
Im yet to see a convincing example of this in coh2. I have played the first game for hundreds of hours and put in a lto of time in COH2, im not the best but im not some complete noob that knows nothing about the game.
TO me clicking on mg upgrade to win any fight is not a skill, not is completely spamming nades, or molotovs to get ridiculous random kills even when the enemy moves out of the way. Nades in the first game were a risk, you had to spend a lot of fuel on something that might never pay off, in this game they are no risk as they come without upgraded for soviet, and most players float so much resource that spamming them is no issue, and you get so much muni income that you never feel short changed.
DOnt be mad because you are to dim witted to notice things in game - I see them and they annoy me. The large majority poeople cry about "balance" or micro scenarios that are not the core problem of the game, I like to tackle the big issues.
Now that you got butthurt maybe you learnt a lesson.
I dont troll people and If I feel they aren't contributing things I wont engage them in conversation or join their thread, or try put them down and if you do that to me ill just make fun of you.
cya pal ox