Im putting it out there, infantry dies way too quickly. I would say 20-30% less damage to all small arms fire and maybe 45-50% to obers.
Right now its plain ridiculous - infantry cant move for one second without taking losses. How are you meant to maneuver your men?
This is especially bad for ostheer as they only have 4 man squads, and none of them have armour to soak up any damage.
I would recommend different squad/ and individual infantry health and addition of armour to most infantry types - or a simpler but worse fix of reducing small arms damage.
The reason this did not work in the early stages of the game was the terrible idea of giving each unit a secondary fire ability that basically killed most of a squad in one second with no downside.. I feel this has been addressed a little bit.
Edit: all flamers to do less damage and drastically reduce the chance of insta kill crits |
I don't get it... So if I see that my enemy is blobing with 3 squads and I'm using precision strike with hope to wipe something, how it's 100% rng and 0% enemy's skill? Wipe is rng but it's not a stray bullet. It was used to kill, maybe wipe.
What's more, mortars are very inaccurate vs mobile infantry.
120 can provide huge MP drain but even with precision strike it's not 100% for a wipe.
If Im getting wipe by mortars it's because of 2 mortars and 2 shells hitting next to one after another.
Stock mortars don't wipe more often than 1/20 shells, I'm almost sure of that.
You are writing like those wipes are happening in every single game but they are not.
Sure, KT, ISU, Stuka etc are wiping all the time but mortars?
Even rifle nades wipe more often 6 man maxim/mortar/zis squad than stock mortar 4 men grens squad.
Mortar in coh 2 fire much much faster than in COH - they are much more accurate, and its in the players best interest to not barrage them as they fire nearly as fast, with more accuracy on their own. With having a larger mortar like the soviet one, you basically have bought a random squad wipe machine, adding a "precision strike" ability only showcases just how little the game developers understand what made coh a good game.
This means you honestly need zero effort on your part for a mortar to hit and wipe a squad. In COh mortars fired slower, there was a way bigger time delay between firing and the mortar hitting the round ( so if u kept your troops mobile they would be save 90% of the time - watch how closely mortar impacts follow moving troops in Coh2 - its like a second behind) and therefore needed a lot of attention if you wanted to get any use out of them in a fluid game. They also had a much better system, for explosives damage and when they wiped a squad it felt like it was earned due to positing, some luck and your opponent failing to be fluid. |
I'm trying to decide what's worse: watching some of you decent human beings floundering around for info from Relic like fish swept up onto dry land sucking at the air and suffocating, or that some of you actually still offer words of support and respect for those gods up in their silent ivory towers.
I will honestly never by another Relic game after seeing how they deal with their playerbase. The only reason I post here is a probably deluded hope that they'll understand how tragic their current attitude is.
Warspoils post started by Fring sought OUR feedback on their game, on 7/23/2014. Five MONTHS ago.
Feedback on vanilla factions where we provided 268 posts for their benefit, started 10/6/2014. Two MONTHS ago.
http://community.companyofheroes.com/forum/company-of-heroes-2/company-of-heroes-2-general-discussion
Not a peep from them about what they want to do with OUR feedback, with our efforts we left them. Nothing. Does nobody else feel how disrespectful that is? While premades stomp pugs in automatch, and pros get teamed with noobs that let each other down game after game? Where late game balance in team games has been broken since WFA was released?
Unacceptable, for me anyway. Any for others, who leave the game in droves. Why post all this? The same reason as given above: potentially misplaced hope.
Those who might question my motives, look here first:
http://community.companyofheroes.com/member/4566-ticktack/visitormessage/132616-visitor-message-from-recon42#post133914
+1 I agree, I'm not buying another relic title, or any commanders, skins or anything they create. Not only have they ruined my favourite game by pure incompetence mixed in with a completely dismissive attitude.
They constantly go out of their way to treat its fanbase like dirt. Watch this developer go broke again in the near future - people don't tolerate this sort of stuff in the long term. |
I KNOW MANY COMPLAIN about rng. but personally I feel coh2 isnt coh2 without rng.
If I lose a squad to some random thing not only do I laugh but I immerse myself in the war like experience that coh2 seeks to offer.
many high level players I feel are forgetting that this game can be fun. not always competitive.
No one is saying to remove the element of chance or random events happening, in COH this was one of the best parts of the game - we are saying that relics choice to remove many variables from the game results in unacceptable levels of pure random luck which is ruining the game. It literally at a spot where you win or lose some engagements completely by chance, nothing you can do will influence the matter.
That's not how any game should work, let alone a "competitive" RTS game - considering that its predecessor already had this part down pat.
COH never suffered from this problem - in fact its the perfect benchmark to judge COH2 on and so far COH2 is failing horribly.
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Please elaborate.
CoH1 had silly random squad wipes, Devm vs Symbi SNF4 comes to mind as the big example.
Sure some weird stuff happened, but at such a small scale that it actually added to the gamplay in my opinion as war is ultimately a very random sequence of events. In COH2 unwarranted squad wipes happen more than once per match - they have become an unacceptable part of the gameplay.
Even pro players don't know when its safe to stay or retreat, I see world champs losing squads in the first few mins - it's not how a game should be. Especially not how a company heroes game should be.
I don't know why so many people are willing to accept completely franchise breaking decisions that only detract from the game and add nothing - people's standards are just too low. |
Arty wiping your squads? Tough noodles, thats how it works. vCoH vets such as myself got used to it and got over it. When you here the boom-echo in the FoW, you spread the hell out or prepare Uranus for blood mist.
Arty gibbing your squads and pissing you the hell off is just part of the game. I would frankly say, get over it. It's supposed to dislodge you and make you GTFO of an area. If you lose a squad, again, tough shit, build a new one and carry on. The enemy is down 16 pop and has wasted 600 MP on a static unit that must be micro managed and is of dubious value if it misses. You're looking at a 90 second cooldown in the meantime.
Just...ffs, deal with it. Yes, sometimes shizzle happens that wipes units and it's all completely outside of your control. DEAL WITH IT. Seriously. Arty is already borderline useless, just...let it live, please.
Without target tables, you can't really make the changes you're proposing without utterly killing artillery. Trust me, I've coded my own vCoH mod and served on the .rgd coding board of another, whilst also coding my own solo mod in CoH2. Just...it can't be done.
That is depressing - because I was waiting out hoping for a mod to coh2 to makde it close to VCOH in how weapons work - no silly random squad wipes etc.
So there is no hope for this game to have the same level of control over explosions, small arms and tank combat like COH had? |
http://lmgtfy.com/?q=using+coh2+mod+tools
Anyway I believe the aoe profiles can be adjusted so that the splash damage is higher than currently but the chance to completely wipe a squad is lowered. The result is more consistent performance from aoe weapons and allows the opponent to react better because the output is more consistent.
This line of thought was brought up many times with other issues for example tank vs infantry combat where the main cannon damage would be reduced across the board vs infantry and the tank MGs buffed up to compensate which gives the tank more constant and manageable damage output vs infantry making it easier for players to judge when to pull their infantry out.
I like that idea and I really think tanks across the board should do less splash damage unless they are a tank that is more suited to killing infantry ( t34 for instance)
Big tanks such as the IS2 and Tiger would get a splash as well as ISU152, but say a p4 would get less, so they would like 1 model per shot unless pretty bunched up.
Im going to check out the link and see if this is something I can do. Thanks |
If arty aint supposed to wipe squads then they should be called baby-arty or the artythatresemblesartybutdontwipesquads. This thread is heading in a direction where we will have a meta that involves 10 volks with shrecks and 10 obers. How I am supposed to counter okwblobs If 120mm, kat, B4, ML-20 and whatelse is mentioned here is nerfed? FFS diversity. Plz close this thread before Relic gets any funny ideas.
Mate arty completely annihilated units in COH but it was done pperfectly - its done horribly in coh2 and is now an issue.
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you do it
I'm thinking about it - I would need to learn a lot of skills though. But relic sure isnt doing it
Can you point me in the right direction? |
Congratulations, now you know how soviets feel against vet2 P4s, panthers and tigers.
Now that you've got a lesson which says "faust heavy armor from behind and get proper AT" you can go and be a better player.
Unless you believe feeding grenadiers to IS-2 is a valid strat that is.
Im not sure why they let you post on here.. Its nothing like fighting a vet anything panther - they struggle against any infanrty. Unless you could the slightly op MG gunner up top - which only kills one at a time.
IS2 can wipe a squad in one shot and does so regularly. When it doesn't its rare for it to kill less than 3 units.
Tiger can kill a few models at once.. but allied squads are larger and its just so much less dangerous than an IS2 is against the ostheer.
As for p4 - you are kidding right? Its a worse tank than the Sherman which incidentally has a special fire mode that wipes inf units, has 50 cal top gunner, and can self repair.
The only med tank that is worse than the p4 is the t34 standard version.
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