Apart from the many talked about issues this is one of the biggest flaws if addressed would add more to the game than anything else.
In reality its more than one issue but it is all related
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Infantry movement speed - when compared to coh coh2 is like infantry movement, is all done under water. This stops any meaningful manevures in the field and there is less flanking, less cover seeking and less strategic play.
Reaction to orders for tanks and infantry - as above, this is so slow that it stops any meangingul vehicle micro and makes the game painful to watch and play.
Animation sluggishiness/ glitches - overall the snap animations for both inf and vehicles is not there resulting in units getting stuck, things happening in slow time and not allowing truly superior micro to show as every good command order is watered down due to all these factors
P.S Also the infantry retreat speed is too low which allows infantry to die where it really should be able to get away. Not too mention how long it actuall takes them to being retreating and all the horrific pathing issues
If relic was to polish up all these the the game would start opening up and units that are now less than useful would stull have a place in the game. Just look at what great vehicle micro allowed you to do in coh or how skillfully flanks and other manevures were pulled off by superior players to get the upper hand in a match.
I believe what he means is he saw the T34, and started reversing immediately while using blitz, but the ramming T34 was still fast enough to catch up to the Tiger and give it engine damage. He is annoyed that as a player the Soviet was able to just drive up and ram him, and he had nothing he could do to avoid the ram, as the most logical thing to do (pop blitz and full reverse) still didn't work.
Without seeing the replay I have no idea if that really was the case, but it is possible, the Tiger is a very slow tank. Which it should be, that's its drawback for having great armor, damage and penetration.
I can see the frustration in being completely unable to stop a ram. However, given that rams usually only inflict light engine damage now, and that the cost of T34 has been raised, I can't be too annoyed that the 310mp 100fuel panzerfaust is almost impossible to dodge.
First, here, take this, its dangerous to go out there alone:
And second, rank 200 at soviet do not equal rank 200 as germans.
What I mean is, much much more people play germans, therefore to get the same rank as soviets you need to beat much more people. This somewhat changed post patch but still there is a considerable difference between sov and ger playerbases since day 1 pretty much.
This means you most likely need to score better elo then if you'd played as soviets.
If I was to guess, rank 200 as soviets equals rank 400-500 as germans. Top 50 are pretty much equal.
If you think for a minute about it, it will be as clear as sky.
You can't expect equal rank when playerbase for the factions is so unequal.
You add the least value out of everyone in these forums
Think about this - germans have only 1 viable infantry unit in the whole game ( if you dont buy DLCS like myself) since the huge Pgren nerf ( just too expensive to feild for the impact)
Lets count the soviets, cons, penals, shocks, guards.
Do you still think they need AT infantry? just about every infantry unit they field ( except for shocks) has some sort of ability to hurt / slow tanks and the army has massive weapon team numbers for durability.
On top of this soviet tanks are now much more powerful and can almost stand toe to toe with germans ( with the t34 76) and definitely stand toe to toe with t34 85, is2, isu152 ect
In short soviets do not need at infantry or they would be just too powerful - some argue that they already are in this patch as cons = grens for cheaper , with less likely chance to be wiped and still insane kills with molatov.
Every other match I'm experiencing squad wipes to soviet mines. Last match I just played I lost two panzergrenadier squads fresh out of T2 to mines placed on pathways.
This is simply unacceptable relic. 30 munitions to bleed your enemy 340mp? How is this considered fair?
+1 not too mention how is that adding value to the game? In COH you only lost squads when you really deserved it - getting in to a fight you cant win, not retreating, a very very lucky arty strike ect - this is just terrible design.
If you force yourself to never go anywhere before first checking it with a minesweeper your capping power will be next to zero not to mention flanking possibility is next to zero if you have to go with sweepers before you flank every goddamn time because mines just blows apart your army.
3 models is way too much for 30 munitions, 0-2 model killed and suppression... yeah like vcoh.
Did anyone notice that they have put back deformable terrain into the game post patch?
A step in the right direction. Thanks for that Relic
All they need to do now is put proper physics back in and make all commands instant ( move, retreat ect) and the game will be an easy 50% even with all the balance issues.
If this is your main concern why not play another game with better physics? Compared to balance, connectivity and community, physics don't mean jack shit to me. To each his own, which is why I suggest playing something else.
Because I loved the original, and it had yet to be beaten visuals and physics and this is meant to be the sequel and it should have those crucial features as well. I get what you are saying but I loved the fairly small scale, th mix between realism and action and the incredible effects of company of heroes and hence this is why i play it and not something else.
I know they can do the same for this game so I play this and hope with enough exposure relic will add these features back into the game - I mean the patch between coh and COHF there was aquite a large update on the visuals and effects dont see why the same thing cant happen with the realease of the next patch or the western front addition
The biggest issue with Soviet tanks wasn't down to the raw performance, the engine, the armor, the gun. It was the poor optics, poor vision from within the tank, and terrible layout that made crew communication a nightmare. T-34-85s didn't even get radios as standard equipment until late 1943 iirc.
German anti-tank gun crews reported being able to fire 2-3 shells at a T-34 before the crew was able to react accordingly--this is from Operation Barbarossa, where the PaK 36 was more effective than what it's often credited with. German tank crews could have shells out in reply to Soviet ATG crews after the first or second shot from the ATG, because their vehicles had better optics, vision ports, and above all, a radio for every vehicle and a comms system for every tank.
If the T-34 had had those boons, it would have been a far more effective vehicle. Raw armor/speed/whatever can often lose out to the human element. You can't shoot what you can't see.
This is a great post - and i think it would be interesting to have soviet have the dominant heavy tanks in the game, they learned a lot by the end of the war and the discrepancies between german and soviet tanks are no where like sherman vs the tiger or something..
People just buy into the whermact mystique and its just not true. I think theres no doubt wher had more highly trained infantry and tank crews but the soviet union had some great tanks for sure.